Please ask your basic (newbie) questions in here. - by scumble
rujuro on 8/10/2005 at 19:44
I did the objective tutorial a long time ago, and I'm finally at the point that I want to add my objectives to my mission. I'm running into the problem where it tells me it failed to create the directory when I try and make the objective. Someone wrote that this was a problem with having a space in your directory structure. Unfortunately I can't remove the space in "Program Files", my computer won't let me. Can anyone suggest how I get around this? Do I need to totally reinstall the editor (and game) and everything associated in another directory path? Thanks.
ascottk on 8/10/2005 at 20:36
Quote Posted by rujuro
I did the objective tutorial a long time ago, and I'm finally at the point that I want to add my objectives to my mission. I'm running into the problem where it tells me it failed to create the directory when I try and make the objective. Someone wrote that this was a problem with having a space in your directory structure. Unfortunately I can't remove the space in "Program Files", my computer won't let me. Can anyone suggest how I get around this? Do I need to totally reinstall the editor (and game) and everything associated in another directory path? Thanks.
You only need to move the editor install:
If: C:\Programs Files\Editor
Then: C:\Editor
& you need to change the registry (done with Thief3Launcher)
Rantako on 10/10/2005 at 13:37
When I put an AI on a patrol path, it seems to corrupt the map so that it won't load into the game, either through playtesting from the editor, or directly from a shortcut.
This all started after I was messing around with zombies (making them more like T1/2 zombies), but now happens regardless of whether the AI I use is a zombie or anything else. Even if I delete the AI and the patrol path, the map still won't load into the game.:confused: Luckily, I haven't messed up anything important with this - yet.
Has anyone experienced this before, and does anyone know how to fix it short of reinstalling T3Ed?
rujuro on 10/10/2005 at 14:19
I've had maps become currupted, but never pinned it to anything as specific as the AI. Usually I find an error in the t3main.log file saying tried to load static mesh"" I always have to revert to a previous save. Seems to be totally random though. I can never replicate the cause.
Sounds like something in the gamesys re:AI may have become screwed up?
Rantako on 10/10/2005 at 18:25
Quote:
Sounds like something in the gamesys re:AI may have become screwed up?
Possible, though the only AI I changed was my new zombie class. On looking in T3Main.log, it seems to think I'm missing a skeletal mesh 'M1ProtoGuard', although this mesh doesn't seem to exist even in the editor zip file.:confused:
I could have accidentally messed something up with the AIs when looking at their properties, I suppose...
rujuro on 10/10/2005 at 19:48
I've seen the error about the protoguard, it's not the problem, that one always comes up even when everything is working fine.
Did you try temporarily reverting your gamesys back to before you messed with the AI, to see if you still get the crash? The game automatically backs up the gamesys, so you should be able to go back easily.
Rantako on 10/10/2005 at 21:10
This keeps getting worse. Now, any map in which I add an AI, regardless of whether it is on a patrol path or not, crashes. Older gamesys versions didn't help, it still crashed.
This is what happens when it crashes: the map goes onto the loading screen fine, and it actually loads - the compass and health gems appear - but before anything else appears the screen flickers and I get a 'Thief: Deadly Shadows has encountered a problem and needs to close' error, which then puts me back to the desktop.
To make matters worse, I think I actually know what made all this happen (though not why) - last night I accidentally deleted an AI that was connected to an AddAIPoint, the AddAIPoint vanished too, and things have been going crazy ever since. AIs placed before that happened still work perfectly:confused:
I don't know what else to try now.:mad:
rujuro on 10/10/2005 at 21:36
I've done the same thing, deleting the AI and having the path point disappear. Didn't break my AIs, I've added new ones since. Wish I had more ideas, although it looks like a reinstall might be necessary (although hang on to all your custom stuff and add it in a bit at a time to see if it was any of those).
Bardic on 11/10/2005 at 04:48
Can somone tell me exactly what I need to do to entry.unr in the editor before I export it as entry.gmp so that my fm will work in GL? I pointed the exitMissionInfo to my map and start point (I think) but I am at a loss.
edit: OK, I fixed that part, I can at least send this to Komag now.
How about... does anyone have any pointers on getting the difficulty button to show up, and getting loot collection to raise the %?
Rantako on 11/10/2005 at 11:47
Well, I've been copying all my custom stuff into a fresh T3Ed install, and everything works perfectly - which leaves me none the wiser as to what caused the problem in the first place or how to avoid it in the future. But at least it works. If I learn one thing from this, it'll be to make more regular backups, just in case. My most recent ones are over a month old:o