Please ask your basic (newbie) questions in here. - by scumble
joebarnin on 10/9/2005 at 02:32
Another question, this one not so basic. I followed d'Spair's "Basic Mission Tutorial" to set up my objectives and packaging and such. Everything worked fine (a great tutorial!), I can start Thief and select New Game and my mission briefing comes right up! However, when I Start the mission, the message "Playtest Logging Off" displays for a few seconds just as the mission starts. Anyone else see this? Anyone know how to get rid of it?
GlasWolf on 10/9/2005 at 04:59
Quote Posted by joebarnin
However, when I Start the mission, the message "Playtest Logging Off" displays for a few seconds just as the mission starts. Anyone else see this? Anyone know how to get rid of it?
That's caused by using T3MainOptVersion.exe as your T3Main.exe (it also provides logging for troubleshooting/testing purposes). You can copy the T3MainReleaseVersion instead to get rid of the logs and messages.
ascottk on 10/9/2005 at 06:16
Quote Posted by joebarnin
Okay, really basic, but I can't find a Trigger Script Action that will cause damage to the player. I must be just missing it.
Here's the action I used:
Apply [0.50] units of [StimulusType_Fire] to linked object(s) [PLAYER]
It's found under the Objects folder
I probably should use more units of stimulus . . .
Gonchong on 10/9/2005 at 09:50
Locked Doors.
Am I being stupid, or is there no property to prevent a door from being lockpicked (ie you have to find the key)?
Were all the key doors in the OM's lockpickable?
joebarnin on 10/9/2005 at 15:31
Add Lock>bIsLocked=True and Lock>KeyOpenStr to match your key string. That should make a door that can only be opened by key. If you want a lock on the door (for looks), I'm guessing you can use a RigidAttachment to attach a lock from the static meshes just like you do with the actor locks. As far as I can tell, once you add an actor lock, the door is pickable.
Gonchong on 10/9/2005 at 17:24
Ah, interesting. I thought you had to have a fully working actor lock for any key-based action. Thanks, I'll remove the locks...
Autumn Eclipse on 10/9/2005 at 21:12
I am useing Komag's tutorial to get T3Ed installed, but I am haveing trouble with one of the steps. In this step-
6) CHANGE EXES (i. installing the editor)
a) Go to your “Thief3Edit/System” folder and delete the file “T3Main.exe”.
b) Find the file “T3MainOptVersion.exe” and rename it to “T3Main.exe”.
I am haveing some trouble. I deleted the T3Main.exe, but I can't find the T3MainOptVersion.exe.
I apologize if this question has been asked before, or how newbish it must seam, but I really have tried all I can, even useing the search function on my computer, and all it comes up with is that there is no such file on hand.
Any help you could provide would be welcome.
Bardic on 10/9/2005 at 21:55
Autumn,
When you extract the 300 MB editor zip into your thief3edit folder, it will put several versions of T3Main into that system folder. Did it extract out OK?
Autumn Eclipse on 10/9/2005 at 22:01
Aparently not. All I can see is T3 main. It must have unzipped incorectly. Is there anything I can do to fix it?
GlasWolf on 10/9/2005 at 22:28
Re-unzip it seems to be the obvious solution. All the T3Main version are in the \System folder in the zip.