Please ask your basic (newbie) questions in here. - by scumble
Crispy on 5/9/2005 at 12:14
I see. That should really be set by default, but oh well. :p
(I'm not going to actually use death water in a serious FM unless forced, at gunpoint - I was just trying to provoke some kind of reaction from the game. :cheeky: But it's good to know how it works anyway.)
Esme on 5/9/2005 at 13:22
Any of the DS developers know about rope arrows ? what were the major problems, is it completely impossible to do or was it lack of time that prevented their inclusion same questions for swimming too
Emoo on 5/9/2005 at 13:34
I can't get the editor to work iv followed the instrunictions from the wikipedia and iv got the thief 3 launcher but when ever i try to load the editor nothing happens. It seems to load and it says T3.exe is loaded in the task managers processes but nothing actully comes up.
Bardic on 6/9/2005 at 07:19
Is it better to select all BSP and add the castshadow=false property or to select all surfaces and check the "do no cast shadows" box?
I have been doing it as I go along, but I think when I have everything done, I will again set everything not to cast shadows and then go through turning things on, but is there much differece between these two settings, and will one mess up the other?
Oh, and Emoo, are you able to run the game ok using the the Thief Launcher? Could there be an error message behind a window, or is there any windows error sound or anything?
Ziemanskye on 6/9/2005 at 10:29
Bardic - I don't think the bsp brushes with the property castshadow=false property work.
I might be wrong, but using the select surfaces and surface property "Do Not Cast Shadows" checkbox definately works - I tend to just build one cube, select all the faces of it (Shift+B) and set the property, then clone the brush (CTRL+W) and texture it properly.
Emoo on 6/9/2005 at 13:51
Iv got 2 differnt installs one for the game and one for the editor the game one works fine, and even the editor can run the game but the editor itself wont load up it just loads a process in the task manager called T3.exe when i try and run it.
ProjectX on 6/9/2005 at 15:38
do you use dracflamoc's T3 launcher?
Bardic on 6/9/2005 at 16:30
I just ran the editor on this computer here, and it is a bit slow. I had the T3.exe in task manager for about 30 seconds before a T3ed.exe showed up, and it took maybe another 20 seconds for it to pop up the editor window.
I assume you have left it for a few minutes just to see if it really takes a long time on your setup. What Video card and maybe other hardware (CPU speed and Ram) do you have?
You also may just want to delete the Thief3edit folder and re-copy your thief folder, extract the editor Zip again, overwrite the 4 files it asks about, edit the user.ini, and make sure Thief3Launcher is still set to the correct directory. This editor can be a little fickle.
Emoo on 6/9/2005 at 16:38
Quote Posted by ProjectX
do you use dracflamoc's T3 launcher?
yes I am using it, ill try what Bardic said and see if that works hope it does.
[Edit] Well reinstalled the editor and still no luck. I can use dracflamoc's launcher to load the game but if i try and load the editor T3.exe appears in the processes menu in the task manager for about 30 secs and the gos away, nothing else seems to happen.
And Bardic my system specs are:
Windows XP home
MotherBoard AV8 (VIA K8T800P-8237) 1.x
AMD Athlon 64 3500+
1.5 gig ram
RADEON 9600
Creative SB Audigy 2 ZS
Bardic on 6/9/2005 at 22:41
My biggest problems have been video card related. The Sis onboard wouldn't run anything, kept bouncing back to the desktop. The Geforce 2 at least said No Pixel Shader, the Geforce 3 Ultra and the Geforce 4 worked correctly. Maybe someone else with an ATI card has some ideas.
Anyone know how to remove the collision hull on an object after it is placed? If I check the "none" box in the Static Mesh browser before I place it, it works alright to place then resize a smesh.
I've copied my level to another computer with the editor and all the smeshes I shrunk now have their collision hulls back. I think I tried finding and setting the property but never had any luck with it.