Please ask your basic (newbie) questions in here. - by scumble
Rosd on 12/3/2005 at 15:53
Thiefs_Shadow, usually you brush the basic parts, and add details like trim, windowsills, columns, smokestacks, stairs etc... with static meshes. Or, if you want to have a building out of reach or not enterable, having an entire building made out of a static mesh is fine too. It depends on what you want to do with your space. For the inside of a house, the basic room outline would be brushwork. Then you'd fill that space with static mesh carpets, wood beams for the ceiling, and whatever furniture or trim the room would have. I think you dromeders have a term called 'detailing' where you go through as a last step and add extra detail brushes where appropriate. Now, that step would be mostly static mesh items.
nomad of the pacific on 12/3/2005 at 16:44
Quote:
nomad, the whole point of the wiki is that you can add it yourself!. I'll clean it up if anything goes amiss. Register and make the page. NOW!
Sorry, scumble. I'm still a newbie and thought my tutorial should be open for review for a while, at least long enough for somebody to try it and say it doesn't work, before being put in the Wiki. I'd hate to see bad tutorials added to the Wiki. I'm confused enough already. :confused:
I'll read the instructions and guidelines for adding to the Wiki and if I don't get any feedback by then, I'll add it.
If anyone uses my tutorial, please be so kind as to let me know whether or not it works for you and any points that are unclear. Like I said, I'm not much of a writer. :p
Also, the water stim I added only worked once. :erg: Anyone know what I did wrong?
WEREWOLF357 on 12/3/2005 at 17:19
Hi I have a team of thief game playing veterans who have got the editor but cannot install, they have tried following several methods suggested on this website and still ended up in the game freezing. Everytime the editor icon runs this error occurs with " editor" missing in the command line. Are there any clear instructions as to installing and running the editor. We have designed several missions from scratch and need some guidance as to how to begin the development process. Please reply asap so we can get started on several fan missions. Not new to game design, only to using this editor. please advise as to where some quickstart isntructions can be found
Thanks
[NAUC]Chief on 12/3/2005 at 17:24
I really would suggest your people use the thief3edit directory instead of just putting the editor on your main t3 directory as you appear to be implying with that error.
WEREWOLF357 on 12/3/2005 at 17:29
Can someone please go through the stages of how they managed to run the editor. we have followed some very confusing advice on the forums and got nowhere. We have XP if that makes any difference, have the editor ready to extract and thief 3 has been installed and patched. From scratch what to do would be very helpful. Thanks v much
SneaksieDave on 12/3/2005 at 18:45
[QUOTE='[NAUC]Chief']Everytime I add an AI to any part of my map, their feet sink into the floor and they cant move on play (but Garrett can move perfectly round the map).Are they also in DaVinci pose? Did you make sure to Build All, and thus build the navmesh? Without navmesh info, the AI feet seem to sink into the floor. Then again, that might not be your issue here, because there should be a debug message on launch when that is the case, something like "AI exists but map doesn't have navmesh info."
[NAUC]Chief on 12/3/2005 at 19:24
Quote:
Are they also in DaVinci pose? Did you make sure to Build All, and thus build the navmesh?
yes theyre in that pose, and yes I had done build all (several times in fact). I just started a new map for my mission, and the new map has the same problem :erg: For an experiment I even tried adding an AddAIPoint and a navmesh insertion point to see if it made the slightest bit of difference, which it didnt.
I just tried putting one at ceiling height and they yet again spawned on the ground ankle deep in the floor arms outstretched, i might add that they move their eyes etc and can talk if u hurt them.