Please ask your basic (newbie) questions in here. - by scumble
Ziemanskye on 19/7/2005 at 15:15
Personally, that's not something I'd consider a loss.
DeuxThief on 19/7/2005 at 15:40
I have a problem where i can frob a door but can't highlight it. What should I do?
Thanks.
Ziemanskye on 19/7/2005 at 19:35
Eh?
You can open the door, but it doesn't glow blue for you?
Door on 19/7/2005 at 21:39
How do you set the minimum light level? / ambient light for large outdoor areas, or light that fills an entire room ect ect.
edit: Also is it just me or is there no "BED" that can be placed in the level?
Ziemanskye on 19/7/2005 at 23:18
Door - minimun light level is either in level properties (edit menu, so it affects the whole level) or in a zoneInfo actor's propeties if you just want a local area.
And Beds? They're staticmeshes, and you attack NPCs to them with Sleepinglinks to make them lie on them, though not all of them seem to have the right attachment points for it to work
Door on 19/7/2005 at 23:57
0kay, but I'm trying to use the Zoneproperties you mentioned and I made one, but when I try and add a light value it deletes iy. How do I go about making a room bright with a zoneproperty? Also I have no experience using staticmeshes, can you help me with adding a bed?
Ziemanskye on 19/7/2005 at 23:59
I haven't actually checked this in Flesh, as opposed to Unreal, but the property is ZoneLight, or ZoneMinimumLightLevel or something like that, rather than trying to add the usual lighting properties to it. Either check the Add property list for ZoneInfo type stuff, and/or check what it already has on it.
Door on 20/7/2005 at 00:12
Okay I found the zonelight and zoneinfo properties, I changed the settings on zonelight so that you'd think that it would light the room, but it does nothing. Do I have to tag the zone to the rooms or something, or is it supposed to do it automatically?
Ziemanskye on 20/7/2005 at 00:14
Might have to recompile, and might A) not work in Flesh, or B) need to be added again as a property (like you need to set the EnterMissionInfo stuff into an added property, dispite the property already being there)
Door on 20/7/2005 at 00:26
aww this is confusing :confused:. Do I have to add a script to the player start that enables the zone to start, and I cannot add a zone property to the zoneinfo because there is no zone list on the add property list.