Please ask your basic (newbie) questions in here. - by scumble
Door on 6/7/2005 at 23:59
okay this is what is happening
I go to actors
click
+pawn
+player pawn
+Garret
playerGarret
Rightclick in box, click add playerGarret
I get this message:
Error Message
________________________________________________________________________________
There is no camera!
Call Stack
________________________________________________________________________________
0x111E8532 T3ED! (+0x3E7532)
(unknown)
0x1123A009 T3ED! (+0x439009)
(unknown)
Register Info
________________________________________________________________________________
EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000
Flags=0x00000000
ESI=0x00000000 EDI=0x00000000 EBP=0x00128358 ESP=0x00128124 EIP=0x10F9CA30
System Info
________________________________________________________________________________
EXE Name : C:\Program Files\T3ed\System\T3Ed.EXE
EXE Date & Time : 15:48:58 11/17/2004
Current Directory : C:\Program Files\T3ed\System
PDB File (not found) : C:\Program Files\T3ed\System\T3Ed.PDB
Current Date & Time : 04:57:28 PM 7/6/2005
Username : Jordan
Computer Name : JORDS-COMPUTER
OS Version : Windows 2000
Time Since Boot : 5 hours 12 minutes 17 seconds
Physical Memory Usage : 68
Physical Memory (Total) : 536133632 bytes (511 megabytes)
Physical Memory (Available) : 167780352 bytes (160 megabytes)
Swapfile (Total) : 1344028672 bytes (1282 megabytes)
Swapfile (Available) : 1004314624 bytes (958 megabytes)
Virtual Memory (Total) : 2147352576 bytes (2048 megabytes)
Virtual Memory (Available) : 1892270080 bytes (1805 megabytes)
Standard DLLs
________________________________________________________________________________
msvcrt.dll - Version 7.0.2600.2180 from C:\WINDOWS\system32
msvcrtd.dll - NOT FOUND
msvcirt.dll - Version 5.1.2600.2180 from C:\WINDOWS\system32
msvcirtd.dll - NOT FOUND
DirectX DLLs
________________________________________________________________________________
dsound.dll - Version 5.3.2600.2180 from C:\WINDOWS\system32
dinput.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
d3dim.dll - Version 5.1.2600.0 from C:\WINDOWS\system32
ddraw.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
dplayx.dll - Version 5.03.2600.2180 from C:\WINDOWS\system32
Unreal DLLs
________________________________________________________________________________
Core.dll - NOT FOUND
D3DDrv.dll - NOT FOUND
Editor.dll - NOT FOUND
Engine.dll - NOT FOUND
Fire.dll - NOT FOUND
DXAudio.dll - NOT FOUND
IpDrv.dll - NOT FOUND
Render.dll - NOT FOUND
WinDrv.dll - NOT FOUND
UWeb.dll - NOT FOUND
Window.dll - NOT FOUND
App-Specific Logging Text
________________________________________________________________________________
Init: Name subsystem initialized
DestroyValue: Tried to destroy unlinked array property EnginePackages
Log: bspBuild built 6 convex polys into 6 nodes
Log: bspBuildBounds: Generated 5 bounds, 60 hulls
Log: Attempting to add actor of class 'D_584' to level at -30.63,-62.81,0.00 (R=15.00xH=45.00)
VICTORIA error, and then the thing crashes. Am I doing something wrong? :confused:
ascottk on 7/7/2005 at 00:07
You need PlayerStart not PlayerGarrett.
Komag on 7/7/2005 at 01:04
Door, grab my tutorial and let it guide you in the paths of wisdom :angel:
Door on 10/7/2005 at 04:07
Okay, another nooby question.
How do I make a sky, and how do I make the sky emit light?
plz help me :)
Shockeye on 10/7/2005 at 06:27
Door, you need to make a sky box. I think there's a tutorial at the Flesh works wiki, but the basics are as follows:
Make a room some where in the level(away from the rest of your level) , paint it to look like the sky.
put a SkyZoneInfo in the room
Then set the surface props of anything in you level that you want to look like sky to "FakeBackDrop"
Actually here is a proper explanation:
(
http://www.ttlg.com/forums/showthread.php?t=94120&highlight=SkyZoneInfo)
Door on 10/7/2005 at 06:44
K thanks, one more question. :) How do I make things ungrabable? I have a large table, and for some reason garret can lift it up.
Crispy on 10/7/2005 at 09:49
Open up its actor properties and right-click on the bottom-most Properties line. Choose Add Property. In the dialog that appears choose Frob on the left, then IsFrobbable on the right. Click Add Property; the property appears in the actor properties dialog. Click on it and set it to False.
You can also set Highlight->HighlightDist = 0 for the same effect.
Ziemanskye on 10/7/2005 at 11:08
Or place it as a static mesh rather than an actor - you have to add properties to them to make them do things.
You can easily replace things you has actors with smeshes by rightclicking it, and at the botttom of the menu ought to be a staticmesh submenu - you want "select <insert name here> in browser", then when the browser comes up right click the actor again and this time you want Replace>with SM: <insert name here>.
Same mesh, same position/rotation..., just without any other the scripts or frobbable behaviour.
Door on 10/7/2005 at 22:42
:D yay!
Thanks for the help everyone :)
Slamelov on 12/7/2005 at 21:18
Hi
I wonder if it's possible to change blue clues, blue arrows trail, blue light to sign the valuable objects, and so. I don't like the clues and I would like to change it
Thanks