Please ask your basic (newbie) questions in here. - by scumble
		    
            
    
    MorbusG on 13/6/2005 at 16:21
How can I make a carpet?  :confused: 
I tried it with the "sheet"-tool, but no luck.
rujuro on 13/6/2005 at 16:27
Your best bet is to find a carpet mesh in the static meshes browser and place one that way.  They are organized in folders pretty logically, you should be able to locate quite a few options.
MorbusG on 13/6/2005 at 16:32
Aha, they're called rugs, not carpets. Thanks.
SubJeff on 14/6/2005 at 11:08
Is it jus me or is there no way to build terrain like in UnrealEd? The terrain tool button is not there after all. Do we just have to use BSPs to simulate terrain?
I'm trying to use a BSP sheet with horizontal and vertical points that I can adjust with the vertex editor but it's just not as nice as the terrain in UEd. (Plus it only seems to texture on the underside  :confused: )
Ziemanskye on 14/6/2005 at 11:19
Sorry SE, but this is the wrong version of Unreal for terrain, we just don't have it in Thief (like we don't have antiportals and some of that other goodness).
As for only texturing on the bottom, the only advice really is to flip it over.
SubJeff on 14/6/2005 at 11:32
Making outside missions, of missions with outside bits, is going to be a headache, I can tell. Ah, well. Time to redesign my approach.
rujuro on 14/6/2005 at 14:23
If you have access to Max, you could make the terrain as a static mesh quite easily (I apologize if you don't have access to Max).
SubJeff on 14/6/2005 at 16:38
I don't have MAX. And flippin ght BSP sheet still only shows the texture on the underside. Oddness.
Komag on 14/6/2005 at 19:44
I searched the whole freakin internet and I can't find a used copy of 3DS Max 5.1.  I can find version 6 or 7 all over the place, but 5.1 is no go anywhere!!!
Rantako on 14/6/2005 at 20:58
I'm having problems with BSP holes.  I've been using vertex editing rather than brush scaling, I haven't been making anything too complicated, and I've been using a grid size of 4.  Yet still, BSP holes keep popping up everywhere.  Anyone have any idea how to overcome this?
Also, from past experience, BSP holes appear whether you're in Flesh Render mode or not - yet these holes appear only in Flesh mode, usually in the middle of rectangular, flat surfaces. :confused: