Please ask your basic (newbie) questions in here. - by scumble
snobel on 29/11/2012 at 16:14
All the schemas are in the harddrive file, so at least there was a chance. But I just did a few experiments, trying to add a changed original schema, with or without an accompanying sound file. The schema file was found, but not included, unfortunately. :(
bikerdude on 28/4/2013 at 10:56
Afternoon
Do you guys have a texture pack or wiki for fan made textures for t3..?
ta.
snobel on 1/5/2013 at 13:50
There's (
http://www.ttlg.com/forums/showthread.php?t=141259) John P's texture pack. If it's for TDM use then you should ask John P's permission, of course. You can extract the textures without installing, using 7-Zip. (There's an installer within the installer which has to be extracted first.)
bikerdude on 2/5/2013 at 19:53
Thanks guys :-)
New Horizon on 2/5/2013 at 20:33
Quote Posted by snobel
There's (
http://www.ttlg.com/forums/showthread.php?t=141259) John P's texture pack. If it's for TDM use then you should ask John P's permission, of course. You can extract the textures without installing, using 7-Zip. (There's an installer within the installer which has to be extracted first.)
I'm pretty sure John granted us permission to use his T3 textures a long time ago, as long as we credit him.
Accignite Vos on 31/7/2013 at 06:20
Is it possible to make swimming in water possible, or has that failed completely? I recall someone possibly having done it, but I can't remember.
Judith on 31/7/2013 at 08:26
It really doesn't work too well and it requires heavy scripting, the overall effect isn't worth it IMO.
Antero90 on 6/10/2013 at 13:23
Really noob question, for someone coming with only unreal mapping experience (NOT UDK), how is the T3 variant different?
Beleg Cúthalion on 6/10/2013 at 14:31
There are people here who can give you a better answer than me, but for a start: Aside from game-specific assets like objects, textures, AIs (patrol paths?), maybe the sound propagation thingy, T3Ed has a custom renderer with realtime per-pixel lighting and shadow-casting. Some vanilla UnrealEd stuff must be missing like anti portals (?) and some matinée assets, but since I only know T3Ed, I cannot really miss them.