Please ask your basic (newbie) questions in here. - by scumble
lwillitz on 11/5/2011 at 19:29
Quote Posted by oojackapivvy
Probably something you've already done, but just in case you haven't - go through it and zone portal it. Double portalling may be necessary, and I found it seemed to help to ensure that as far as possible the portals were exactly the size of the apertures they covered, and to ensure that they didn't overlap in any way (I had a couple of corridor corners I'd portalled off, and with the portals slightly larger than the aperture it meant that they crossed each other which didn't work quite right). Hope you can get it sorted, anyway!
I'm not sure how to do that. Could you exlain how? Thanks.
oojackapivvy on 11/5/2011 at 20:22
This thread has some useful discussion on zone portals: (
http://www.ttlg.com/forums/showthread.php?t=100080&p=1327647&highlight=zone+portal#post1327647)
And this part of Komag's tutorial explains how to actually put them in:
(
http://www.shadowdarkkeep.com/files/komagtutt3.htm#XIII_Zoning)
It's worth noting as well that Null, one of the T3 devs suggested that as done in the original game missions, you should ideally double portal all doors (ie a portal on each side of the cut-through for the doorway), and that the portals should be snapped to the geometry, ie if you've a door which is 64 x 128, your portal should also be this size so that it doesn't extend into the void at all (also worth noting that certainly with the 4ft x 8ft arches, it is often possible to use a rectangular cut-through without the corners showing beyond the mesh, if that makes sense. Useful, as it simplifies the BSP cuts).
I've found that making sure of this really did make a difference, and particularly it seemed to help with some of the BSP cuts, which can make all the difference with lighting.
Hope the portalling helps, it should do :)
Beleg Cúthalion on 12/5/2011 at 13:27
I don't think there's much use in double-portalling short doorways. These portals are there to keep the engine from rendering everything behind it when it's not visible. Now how big is the chance that you will see only one of two portals very close behind each other...? However, if there actually are a couple of metres/feet in a hallway between two larger rooms, two portals make sense.
oojackapivvy on 13/5/2011 at 22:44
Yes, I'm by no means convinced that it made any difference to anything to double portal it, other than to significantly increase the number of zones :joke: I've left it as it is though, because having made the effort to double them all, it didn't seem worth the effort to put them back to single again, and I'm working on the assumption that it might occasionally make a difference here and there, so why not.
jtr7 on 4/6/2011 at 03:58
An odd thing: On my previous laptop, when running Sound Drone for TDS projects, it listed around 22000 files, but on my new laptop, it lists over 30000. I guess it'll be awhile before I figure out what the 9000-10000 files were that I never saw in there. Heh.
Beleg Cúthalion on 5/6/2011 at 11:59
AFAIK the total amount of schemas is around 30,000, however, there are more schemas than actual sounds IIRC, that refers not only to mission objectives etc. but also to multiple schemas for one sound (don't know if they were meant to be "filled in" at a later time). At least that's what I think I have learnt from dealing with them from time to time. In this respect it's funny that T3Ed's schema browser shows far less schemas but with multiple sounds. So while the schema might indicate something like a footstep on grass, it actually has three different sounds at its disposal.
Ah, I better not think too much about it. :erg:
jtr7 on 6/6/2011 at 02:02
Yeah, that seems to be what's different. I do notice there are more entries for the same filenames. Whew!
Waldow on 6/6/2011 at 19:13
hi guys could you plz help me, i have thief deadly shadows on steam, then i play it without UAC (use acount control) it plays outstanding! but then i turn UAC back on again this UAC (user acount control) pops up this window saying you want to play Tief 3? i click yes but then its pops up AGAIN! and i click yes and it loops like this over and over. HELP ME PLZ guys =) i have Windows 7 home premium sony vaio . Thief on Steam. patchet
Beleg Cúthalion on 22/6/2011 at 22:13
One quick question, maybe especially to Tiens because she might have used this for her packing station: How can I make texture pan controlled by scripts? For me they work in properties but not if I try to change them through a script, no matter what kind of condition (map start, frob message, actual frob etc.). Is there another property which has to be set beforehand (like start_as_active)? Any ideas?
Beleg Cúthalion on 11/7/2011 at 21:47
Next try: I have some scripts in my map which just don't work properly. One has to close a portcullis at a certain point, change some flags and finally let Garrett make a comment in 2D sound. The portcullis closes, the flags apparently change but the sound comes only when I enter a volume nearby. However, there is only one script using that (custom!) sound file and the volumes have nothing related to it. The second is a simple comment upon entering a volume thing with a flag to make the comment only once. Simple and clean programmin and still I hear the comment twice. Has anyone experienced something like that? I mean it's not about scripts that might not even fire at all or strange actions, it's as if they are only partly executed.
PS: Apparently my scripts don't work at all, at least the newly-altered ones. Is there any indication to be found aside from a few files with new last-change date in the TriggerScript folder that T3Ed actually uses newly-compiled scripts?
PPS: My latest scripts (new or altered) don't work, that's for sure. The TriggerScript folder gets updated, but T3Ed apparently doesn't access it. I wrote to Xiaopang just in case ModernLoader's hard-linking method has anything to do with it, but in fact all the editor-related files are real copies and not just links. Do you guys know anything else about how T3Ed uses its trigger scripts?