Please ask your basic (newbie) questions in here. - by scumble
Beleg Cúthalion on 4/5/2011 at 12:13
I almost wanted to point you to the search function but it turned out that the DX:IW SoundDrone isn't online anymore. Don't know if the others have it... apparently it's not even on DarkFate.ru and that is brutal.
I'll try to get it onto a server, if you need it immediately just PM me your e-mail adress since it's only 960kb.
Cryllia on 4/5/2011 at 17:48
Thank you! While I don't need it IMMEDIATELY, I'd like to have it so that I know what I'm working with (so a PM is headed your way :)), and I'll try to host it myself as well, once I get my site set up to accommodate taffer-types.
lwillitz on 4/5/2011 at 20:25
I'm working on a Thief level to be used as entertainment at a social gathering next week. I need to finish it ASAP.
I am having 3 problems at the moment.
1.) How can I program buttons to control an elevator?
2.) When I put sliding doors in my level, they do not slide. Must they be controlled by a button? If so, how can I program the button?
3.) I need to put sounds in the level that I have recorded. These are mainly conversations. How can I insert these sounds so that they play when G is in a certain place? Can I program a button to play sounds when G pushes it? If so, how?
Thanks in advance for the help!
Headspin on 4/5/2011 at 21:59
For your first two questions you can find the relevant tutorials here (
http://t3edleveldesign.wordpress.com/elevators/) and here (
http://www.ttlg.com/wiki/Controlling_Doors_using_Switches).
Sliding doors don't HAVE to be controlled using switches. If you wanted the door to open when the player was near it, you could make a volume in front of the door, link it to the door, and use a TriggerScript like "When Volume is Breached by Player", "Open all doors linked" + "Delay 10 Game seconds" + "Close all doors linked" + "Reset all Conditions and Actions". You can obviously extend this to use just about any event to control the opening and closing of the door.
For your question on custom sounds the tutorial is here (
http://www.ttlg.com/wiki/Importing_Custom_Sounds).
lwillitz on 4/5/2011 at 22:43
Thanks a lot! I think with your advice and these links I can get the job done.
lwillitz on 11/5/2011 at 17:24
The T3 mission I was building worked pretty well until recently. Now it is very slow and choppy when I test it. I have mostly just been adding furniture and other set dressings (lots of bookshelves with books, for instance). Why is it running so slowly now? I appreciate any advice. I really need this level finished in a few hours. Thanks.
Headspin on 11/5/2011 at 17:53
Have you added BSP zones/portals?
oojackapivvy on 11/5/2011 at 17:55
Probably something you've already done, but just in case you haven't - go through it and zone portal it. Double portalling may be necessary, and I found it seemed to help to ensure that as far as possible the portals were exactly the size of the apertures they covered, and to ensure that they didn't overlap in any way (I had a couple of corridor corners I'd portalled off, and with the portals slightly larger than the aperture it meant that they crossed each other which didn't work quite right). Hope you can get it sorted, anyway!
lwillitz on 11/5/2011 at 19:28
Quote Posted by Headspin
Have you added BSP zones/portals?
No. Would that solve it? How can I add BSP zones/portals?