Please ask your basic (newbie) questions in here. - by scumble
Beleg Cúthalion on 2/9/2008 at 11:08
There are no volumes involved... which should not be necessary after all I guess. The current CONDITION in the screenshot is just a "non-condition", i.e. one that triggers all the time. I've changed it to something else by now, with no success as usual, but as I said earlier this has to be made more intelligently with respect to health states etc..
PS: What didn't work either was an attempt to make sitting AIs blackjackable. I had a AND condition (although probably useless because the "while the AI is in the behaviour state" seems to be one of the "query" kind and thus always linked with AND to the "when" condition) with behaviour state=idle and first the do-not-use-blackjack condition and afterwards one with hit-AI-with-stimulus: blunt. The ACTION was change health state to disabled. Apparently I still have to get into this scripting issue. :erg:
Martin Karne on 2/9/2008 at 12:03
If it triggers all the time is it a loop not a trigger, there is no reason for a trigger.
Judith on 2/9/2008 at 12:43
The only problem is, that it doesn't :) If you want the effective looping trigger, you need your specific condition, a logic (and) operator and "repeat this condition (int) sec. of a game time" condition.
ShadowSneaker on 2/9/2008 at 14:00
Since installing T3Ed I have not been able to play TDS FMs. The loading screen with Garrett looking out across the city appears (instead of the normal loading procedure with all the developer logos appearing, then title screen) then it says TDS has encountered a problem and needs to close.
The only thing I could think of that might cause this was the 'xbreboot' file so I took it out of T3Ed but nothing changed.
Has anyone else had this problem? I really want to check out the rope arrows in 'Avoiding Mistrust' to see if they would work in my mission.
Thanks
SS
Beleg Cúthalion on 2/9/2008 at 14:38
@ Judith: Thanks, I'll try this one out soon.
@ Shadow Sneaker: Do you have the latest version of ThiefLauncher (the one with four big buttons)? You have to "Activate" or even play TDS once before asking GL to install an FM, because there are AFAIK some little (registry?) files that need to be moved around. That would be my first guess.
ShadowSneaker on 2/9/2008 at 15:13
Yes I use the newest version of Garrettloader. I tried playing regular DS via GL and it wouldn't load either.
SS
Judith on 2/9/2008 at 15:21
See what files you have in MyDocuments/Thief - Deadly shadows folder. Delete anything except SaveGames folder. Try to run a clean T3 install from T3launcher. Exit the game and then install an FM with GL and launch it by pressing Play button - otherwise settings from user_patch.ini won't be applied.
ShadowSneaker on 2/9/2008 at 17:13
Quote Posted by Judith
See what files you have in MyDocuments/Thief - Deadly shadows folder. Delete anything except SaveGames folder.
That won't interfere with T3Ed will it?
SS
Judith on 2/9/2008 at 17:16
No, it will just delete all the junk T3ed generated while you tested your map, logs, stats, etc. If you're afraid you might lose something important, zip it first. T3ed and T3 vanilla install share the same MyDocs game data folder and that might be the cause of your problems.
Beleg Cúthalion on 2/9/2008 at 19:17
Quote Posted by Judith
The only problem is, that it doesn't :) If you want the effective looping trigger, you need your specific condition, a logic (and) operator and "repeat this condition (int) sec. of a game time" condition.
That didn't work apparently:
(
http://s3.directupload.net/file/d/1540/axhrgl86_jpg.htm)
Inline Image:
http://s3.directupload.net/images/080902/temp/axhrgl86.jpgI think I'm stuck and waiting for a tiny little trick to get the whole scripting drift. Unfortunately I haven't found a when-AI-linked-to-[...]-is-in-health-state to make this comrade check either.