Please ask your basic (newbie) questions in here. - by scumble
Beleg Cúthalion on 13/8/2008 at 20:49
@ShadowSneaker: Basically you just have to put these files into the SM folder (i.e. into one that fits). If you have thrown them just into \StaticMeshes\... they might be somewhere down near those Clocktower SMs.
@Tony: There is AFAIK one script action that allows to tint the screen, but there are surely others who can give you better information about that. To use it in TDS, however, this would require to re-compile all the missions.
ShadowSneaker on 13/8/2008 at 21:07
Thanks Beleg. I closed then reopened T3ed and it appeared.
SS
Judith on 13/8/2008 at 22:45
ShadowSneaker - you don't have to reopen T3ed each time you add or modify static meshes - press Reload Static Meshes (if you get Viktoria error just press Ignore button). :)
ShadowSneaker on 13/8/2008 at 23:09
Cool, I'll remember that.
Thanks
SS
Tony Ayalew on 14/8/2008 at 08:14
Hello everyone,
Does anyone know how to use mechanical eye zoom as a night vision? So that you can use zoom even when jumping, running, and attacking? I really would like a night visison.
Nothing wrong with brighness or monitor: I can see surroundings when brightness is at 7 or higher. I just like to play thief with brightness all down.
Please, anyone, help me.
Tony. :confused:
nateurnal on 21/8/2008 at 01:45
Each time I put in a fireplace and then test the map I get this Vic error message: TriangleGroup::load_archetype - Serialized index is out of range (-109)
The loading box displays:
Log: True Map Name :
Log: Warning: Skeletal Mesh GARbow does NOT have LOD data.
Log: Warning: Skeletal Mesh METAopenbook does NOT have LOD data.
Log: Warning: Skeletal Mesh Garrett_08 does NOT have LOD data.
What's wrong?? Any help would be appreciated.
Judith on 21/8/2008 at 09:15
As far as I know, there might be a few reasons for this:
- some important actor or actors (like playerstart) are outside the subtractive brush
- you messed with brush vertices and didn't snap them to grid
- you have some quite complicated additive or subtractive brushes in your level
Martin Karne on 21/8/2008 at 09:29
Sounds like you reached max vertices already.
nateurnal on 23/8/2008 at 15:58
that fixed it, thanks.:D
Martin Karne on 24/8/2008 at 03:22
Quote Posted by nateurnal
that fixed it, thanks.:D
Would you mind to be more specific of what was "that" which fixed your map problems?