Please ask your basic (newbie) questions in here. - by scumble
2003MINI on 21/3/2005 at 01:18
Okay, I've got a noob question. I see in d'Spair's tutorial that there is a short section on maps, levels, and missions. There is a statement about saving and exporting maps. I have no idea how to do this. Where are the tutorials on it. I've gone over some of the editor info, but didn't see this.
Mugla on 21/3/2005 at 09:44
Just not to bother people with problems I thought I could solve myself, I started out with the little tutorial levels and the official T3 editor setup and info -pamphlet. The first part went fine, but then I ran into a part, that skipped through essential pieces of info. I tried various approaches, but couldn't find the missing pieces.
Here is the part I don't get:
Quote:
Travelling To and From other Maps
Starting with: Tutorial2.unr
...
Create a travel volume (for out-going level changes):
1. In the small hallway on the right, adjust the builder brush so that it’s a little smaller than the hallway, so that the volume will be distinct.
2. Create a Volume (this is the 7th and final of the brush building icons on the left toolbar. It looks like a 3D translucent blue cube). Select “volume” (generic) as the volume type.
3. Right-click on the volume and choose “Volume Properties”
4. On the bottom line of the property window, where it says “Properties”, right-click and choose “Add Property”.
What needs clarifying:
1. Where is the "builder brush", and what is it supposed to be? I managed to shrink the red thingie-selector by adjusting the numbers from the green cube-icon. What does that red frame do? Where are the safety labels?! :(
2. I click (both left and right) on the blue cube (volume), and choose the volume -text: nothing happens.
3. I right-clicked on the volume already (the icon), and there is no volume properties!
Someone should write a better tutorial for people like me. (whether the problem is me or the manual...) :sweat:
mol on 21/3/2005 at 10:19
The builder brush is the red square that you initially see. I was initially a bit confused by how it works, too. The thing to understand is, it is always there. The builder brush can't be deleted, only moved out of the way.
When you want to build geometry, and starting out from scratch, what you initially have is a world that is entirely solid. You need to carve out your space out of that using the builder brushes (you can add to already carved spaces, too).
That red thing is the builder brush, and it is what defines the geometry of the space that you wish to build (either add or subtract). Let's consider just subtracting for now.
By right-clicking on that green cube icon, you have already accessed the geometrical properties of the cube. There you can define the dimensions of that shape. There are also other geometrical primitives available, like a sphere, a cylinder, a cone etc., and each has a set of properties that you can modify. Modifying the properties by hand isn't the only option of changing the shape of your selected geometric primitive. Search the tutorials for 'Vertex Editing' to learn more.
When you've defined the dimensions of the cube you wish to build, you position the builder brush where you want it, and click on the "Subtract" icon. That's when the shape is subtracted from the world (that is initially entirely 'solid') and your Binary Space Partition (BSP) / Constructive Solid Geometry (CSG) is built.
At this point you should see a 3D cube like object with a default texture appear in the 3D viewport. In the 2d viewports nothing seems to have happened. The red builder brush is still there, and it's visible also in the 3D viewport. Not to worry, it's supposed to stay there. Your cube has been subtracted, but you need to move the builder brush out of the way to see it. So go into one of the 2D viewports, click on the builder brush to select it (see that it turns bright red), press down ctrl, and drag the brush to the side with the mouse to reveal the 'room' you just built.
The 'Volume' icon is used to create volumes of water etc., I think -- read from the tutorials, I don't recall precisely how that works.
The builder brush just acts like a resizeable, shapable mold, that's always hanging around ready to be used.
dracflamloc on 21/3/2005 at 17:38
Wow theres a lot of stuff here. If you found any bugs or have issues with my launcher let me know via a Private Message, otherwise I'll never know. I'm planning a bug-release sometime soon once I get some more reports.
2003MINI on 22/3/2005 at 13:03
Question on Tutorial Teleport setup...
I was going through the 5 tutorial maps last night. I built a teleport volume that took me back to my own level. Worked fine. The next step was to add a button that changes the location of the teleport. I setup the triggerScript, added the teleport values, and ran the level. But nothing happens when I press the button. The teleporter still takes me back to my own level rather than the new level (SouthQuarter) that is specified in the triggerScript. Is there something obvious that I am doing wrong. The steps, as I understand them, are:
1) Place link
2) Create trigger script
3) Add trigger script to button
4) When pressing button, the triggerScript applies to the teleport volume and changes the 3 teleport properties.
I get no errors when I hit the button or run the map. Is it possible that a setting is wrong (I doubt it, though).
Help!
2003MINI on 22/3/2005 at 23:52
Quote Posted by 2003MINI
Question on Tutorial Teleport setup...
Nevermind. I think my PC was working too hard yesterday. When I ran it today. It worked.
ZombieBopper on 23/3/2005 at 18:36
whenever i click on the T3Ed icon to start the editor a message pops up saying that i need to start the editor from T3.exe with the commandline argument "editor" what should I do?
SneaksieDave on 23/3/2005 at 18:59
You might be missing step 12 from [wiki]Installation[/wiki].
Mongoo on 23/3/2005 at 19:31
I downloaded the thief editor and unzipped it onto a different harddrive then what thief 3 is on. I would imagine that I need to unzip it somewhere in particular but I can find no instalation instructions. the Editor does not come with a readme file.
I see that several people have had problems with installing the editor. So far it does not work for me, but that is saying nothing, becuase I don't know and can not find how it should be properly installed to begin with.
Can someone help please?
Thanks
David on 23/3/2005 at 20:51
Try the link in the post directly above yours.