Please ask your basic (newbie) questions in here. - by scumble
[NAUC]Chief on 18/3/2005 at 19:38
The Q. is was David's 40mb the unr file or not? ( as the 7mb was the unr file not the export for game) :)
toolman on 18/3/2005 at 19:53
Quote Posted by David
I've imported Baffords and built the BSP on that, which has given a 12MB UNR file which I was able to reopen fine.
I'm currently doing a "Build All" on the same file, which generated a 43MB UNR file last time I did it. (and subsequently deleted it)
[edit] 46MB Bafford's UNR opens fine[/edit]
There you go. Was on the first page of this thread btw :p
Weasel on 18/3/2005 at 21:38
Quote Posted by toolman
Think you have to have 3dsmax if you want to change a non climbable texture into a climbable one. When you're adding textures to matlibs, you can assign the material category as 'stoneclimb'.
No idea if there's an alternate method.
You can make individual brushes or meshes climable no matter what texture they have. You can override the material by adding the right property (but I'm too lazy to look it up at the moment).
Xon on 18/3/2005 at 22:09
This is a particularly embarrassing question.
I've been using the Source Mission makin' stuff, and it has gone along just fine, however, with the T3ed, I have found that everytime I try to make hallways and rooms connected, removing the boundries of my hollow cubes I get a hallway that is fully walled and not connected at all to the room, note I've followed the tutorial directions trying to solve this problem.
Additionally, whenever I try to place/apply textures to a wall or face of one of my cubes or other objects, it selects and then deselects the object immediately, such that I can not apply a texture. Any help or ideas would be much appreciated.
I just fixed the problem, I'm not sure what was up with it, but I managed to get the walls to not clip into each other and now it allows me to place textures again; I suspect the one problem's solution eliminated the other problem.
rewclough on 18/3/2005 at 23:01
Xon, i'm sorry i couldn't quite understand your 1st problem, but as for having trouble selecting surfaces, it is well know that rebuilding the bsp geometery often solves the problem.
PJ Maybe on 19/3/2005 at 15:53
New question (I think)
I have installed editor ok and it works fine. I have shortcut on desktop which opens the laucher and then I can select Editor or game.
Problem is, when I open the game with the launcher TDS is played in a window. I can full screen it with ALT+ENTER but after about a second TDS crashes with the 'send error report message'. If I run the game directly from the T3main.exe file (and not through the launcher) it runs ok in full screen.
Obviously this isn't a major problem as I can create another shortcut on the desktop but I'd prefer not to. Has anyone else had this?
Dark Arrow on 19/3/2005 at 16:56
1. Does T3Ed have a command like persistent_player_pos which would teleport the player to a certain place when the game begins, or am I forced to move the starting point?
2. Are there any randomizers in game that could be used?
3. Is there anything like a create trap in T3Ed? How would I create an AI with the press of a button?
4. I have been trying to create city respawn system in my level, but I'm obviously missing something. Is there a tutorial for this?
gaetane on 19/3/2005 at 16:58
That is perhaps a stupid question but it is there for the Thief3 Editor a commande line "Ai Aware" as in Dromed ? So as to be invisible to test its mission ?
SneaksieDave on 19/3/2005 at 19:15
Quote:
Command line Ai Aware ?
If you're using the debug version (should be) and have not remapped Backspace, hit that in game and you'll find it. I'm not at the editor right now, but it's something like AI Debugging -> Cheats -> All AIs blind, deaf and dumb. Works even to make them not see each other, not just you. I guess that has its good points and its bad points.
Xon on 19/3/2005 at 21:16
My in editor camera has flipped, when I look at the map everything is upside down and I can't rotate the camera so that I can see things right side up agin. If anyone knows how to fix this issue I'd much appreciate a solution.