Please ask your basic (newbie) questions in here. - by scumble
[NAUC]Chief on 15/3/2005 at 19:37
hmm File>Import should have a message "import new map" which if deselected I believe should import the brush into ur current map
bukary on 15/3/2005 at 19:50
[QUOTE='[NAUC]Chief']hmm File>Import should have a message "import new map" which if deselected I believe should import the brush into ur current mapThere are:
Import New Map > OK (new map is imported)
and
Import New Map > Cancel (nothing happens)
That's all.
I guess there is no way of importing selected brushes from one map to another. :confused:
[NAUC]Chief on 15/3/2005 at 21:30
Make ur brush by intersect (same as u had done), then Brush>Export and save the t3d file
Then Brush>Import it into other maps, works fine for me that way :)
Moghedian on 18/3/2005 at 13:48
Good morning,
I had someone ask me if it was possible to install and run the editor without the Thief3 patch because some people had problems with it. I've not heard of any problems ... but it wouldn't hurt to ask. Besides which , I'm a total noob with this editor :) and would not want to steer another taffer wrong. So...
What problems have people been having with the T3 patch ?
Will the editor run without it ?
:confused:
OrbWeaver on 18/3/2005 at 15:33
Quote Posted by FatherofGarrett
Has anyone found a way to control the volume of ambient sounds (or any sound for that matter)? Make em louder/softer?
-FOG
Most of the properties for ambient sounds are contained in the Schema itself, rather than as properties of the marker as with Dromed.
I think you can modify the properties in the Schema Browser, but this may change the schemas globally rather than just in your mission. It may also be possible to create your own schemas based on existing ones, but I have not investigated this myself.
Zillameth on 18/3/2005 at 16:30
Quote Posted by OrbWeaver
I think you can modify the properties in the Schema Browser, but this may change the schemas globally rather than just in your mission. It may also be possible to create your own schemas based on existing ones, but I have not investigated this myself.
Yes, it's possible, and very simple, technically. Just go to proper directory and make a copy of whichever file you want to modify. You can then edit it in any text editor. By the way, does anyone have a good understanding of what each entry inside schema means? Changing radii worked for me, but when I tried to change ambient sound volume, there was no audible result. It would be nice to have a good tutorial available, but I don't see any on the wiki.
deadman on 18/3/2005 at 16:49
Anyone break through the 7 MB 'glass ceiling' limit yet for mission sizes?
I haven't messed around in T3Ed much, but I read about this in another thread, and suddenly, Krypts words that we'd now be able to make much bigger missions seems to be only true with the caveat that they can't surpass a 7MB limit. If there's no way to get around that, say, it's somehow hardcoded because the X-Box couldn't handle anything above that, I suppose we'll have to use more load zones than we wanted :nono:.
Carry on :thumb:.
deadman.
toolman on 18/3/2005 at 17:03
I believe David already posted that he ran a 40 odd meg, bafford's conversion, no probs. The 7mb limit is apparently not there.
As for other potential limiting factors like max lights, static meshes, AI waypoints etc. It's not yet known!
OrbWeaver on 18/3/2005 at 17:16
The "7 MB limit" is based on one person's experience with their T3Ed setup. It has not been investigated or verified scientifically, and at least one counterexample has been provided by David.
It is known that there are certain hard limits on things like static mesh vertices, and object archetypes, but a generic 7 MB limit on total level size appears unlikely at this stage.
deadman on 18/3/2005 at 18:31
Great! Thanks for the clarification, guys. Even with what little I know about these things and 'hardcoded limits', I thought it highly unlikely there'd be such an eccentric thing as limiting mission files to 7MB. I didn't hear about David's 40MB conversion! Good news (also, didn't Krypt or someone say we could potentially have very large missions, so long as we only increased the number of static meshes, and not the variety?).
deadman.