Please ask your basic (newbie) questions in here. - by scumble
Ziemanskye on 18/6/2007 at 06:32
1 - Yes. Can't remember how, but I don't think it's that difficult.
2 - Yes, but it is a lot of work: ask Nomad about it, I know he had it working.
New Horizon on 18/6/2007 at 15:31
Quote Posted by Ziemanskye
1 - Yes. Can't remember how, but I don't think it's that difficult.
I think the setting is 'doorplate' or something similar. I believe it must be set to 0 or false...something of that nature.
Shuttlecat on 24/6/2007 at 00:34
On the FleshWorks wiki under the installation page what is the "installation directory" it is referring to?
scumble on 24/6/2007 at 08:34
That will be wherever you installed the game - in Program Files if you left it as the default when you installed initially.
s_kai on 4/7/2007 at 22:42
Hi! I'm sorry if this has already been discussed, I couldn't find anything on the matter. I've just installed Thief III Editor and trying to open map Castle1.unr as Komag tutorial suggests, for testing a mission in game mode. So, I open the map, T3Ed tries to load it but crashes at once (there is a progress bar appearing, and then ouch - the Ed is dead). Am I doing something wrong? I really want to get this going, I've worked out such a nice plot for FM already :(
Oops... just found out. It also crashes when I try undoing things by clicking the Undo button sometimes.
Edited: just created my first room using the said tutorial. Saved the map, closed the Editor, opened it again. My map loads just fine :confused:
Ziemanskye on 5/7/2007 at 17:08
Okay.
Weird, but not totally unheard of.
What is your system setup? There's problems we know about with ZoneAlarm and with ATI graphics chips*.
Also, what do you mean by "testing in game mode"? If you're clicking the little play Icon or using the menu "Send to Xbox" command, you should be able to find some help in the wiki. If it's crashing in the editor, it's more likely to be the fault of the stuff mentioned above, but let us know and we'll see what we can come up with to help you.
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* = I think it was ATI chips, anyway: I've never had any trouble with my Nvidias.
s_kai on 5/7/2007 at 22:50
Hi,
Thank you for responding. No, I have no ZoneAlarm, my graphic chip is Intel(R) 915GM/GMS, 910GML Express Chipset (at least that's what my desktop properties window saying), and it's crashing in the editor.
Today its behavior have just become even more weird. I was editing my room map, got to the point where you learn to create barrels, and the Ed crashed. After I restarted it I wasn't able to load my room map - it crashed again and asked if it should report to Microsoft (it always asks that when crashing). I have a copy of my map, however, I saved it with a different name right before I started adding barrels. It still loads fine, but only after I restart my laptop. Otherwise Ed crashes when opening the copy too. So now it's like this: start Editor, try loading the map without the barrels (the copy), it works fine. Try loading the map with the barrels then, watch it crash. Try loading the map without the barrels again and watch it crash as well. Reboot. And so on :sweat:
It has an autosave, maybe it saved the barrel map wrong the moment it crashed for the first time? And that's the reason I can't load the barrel map anymore?..
Great. Now it also crashed when I pressed Build All button. What did I do to deserve this?..
Interestingly, the problems begin when it comes to the barrels. The Ed starts crashing when I add the barrelrack and the barrels to the map. Maybe there is something wrong with the meshes? By the way, when I open meshes window and choose the barrelrack, it says "No add surfaces" and "No subdivide" in red (in the window where the picture of a barrelrack appears).
Dznytoy on 6/7/2007 at 01:41
I just dl's the editor and followed the instructions for unzipping it and copying over the files. Since the instructions didn’t say I just copied the utility folder into the game directory too. When I click on the t3ED.exe file I get the message "You must launch the Thief: Deadly Shadows Editor from T3.exe with the "editor" command line argument." I am sorry that I am so new to this but I have no idea what I need to do to get the editor to work properly.
Any help would be greatly appreciated.
Thanks,
Dznytoy
Ziemanskye on 6/7/2007 at 06:43
Okay, DznyToy, I'll start with you because that one is easy:
In order to actually launch the editor, you need to create a shortcut to t3.exe (NOT t3main or t3ed), then open it's properties and add
-editor
to the end of the line where it tells you what the shortcut points to.
For example, mine reads:
Code:
C:\Davids\Thief3\Game\System\t3.exe -editor
You may also want to make sure that your path doesn't have any spaces in it: if you've installed to "Thief - Deadly Shadows" or in the "Program Files" folder you'll have trouble with creating objectives later, so it may be easier to move it now before you really get started.
Also, check out the wiki here, and if you work through Komag's tutorial it will introduce you to a lot of the terms and concepts and things that we use(sorry, I can never remember where it is, but you can start at (
www.shadowdarkkeep.com) and I think it's down the left somewhere)
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s_kai...
That is weird. I have no idea if that graphics chip likes TDS, but I guess you wouldn't be here if the game didn't work at all, so I doubt that that is the problem. Hrm. It may be corrputed staticmeshes, but I consider it unlikely: there may not be much harm apart from lost time in uninstalling and starting over though, just in case.
The "No Add Surfaces" just means that the mesh can't be walked on by any NPC, and the "No Subdivide" means, I think, that the AI navigation mesh isn't broken by the barrel rack (so NPCs may try to walk through it, since they think they can navigate through the mesh rather than having to go around it). Either way they're quite normal messages in the preview window.
Does this happen when you add *any* static mesh - does it work just fine when you're only using BSP (brushes: addition/subtraction of space, and portals to control what gets rendered and what doesn't), or is this a problem with just certain meshes?
s_kai on 6/7/2007 at 12:22
Ziemanskye
This chip works with TDS OK, the game runs without problems (there's no pictures on the loading screens, just the progress bar and the quotes, but otherwise it's fine).
And the Editor works fine with some static meshes, I've added beams before adding barrels and the beams seem to cause no problems :confused: Also, I skipped the barrels and added the stairs - no problem there too.