Please ask your basic (newbie) questions in here. - by scumble
nomad of the pacific on 15/3/2005 at 00:39
Quote:
2) If building a cube and applying textures to it, I find that I have to rotate the view to apply a texture to the face that is closest to me. I can see 5 faces, but the 6th face is always "see-through" until I rotate. What do all you experts do to accomodate this? Rotate to an odd orientation so you can see all the faces at one time?
Select one face and Shift-B to select all the rest. Then apply your texture. ;)
nomad of the pacific on 15/3/2005 at 01:33
How can I make a pawn perform an action? I'm trying to make an AULTavernKeep perform the "turn_left, scrubtable, turn_right" routine when she patrols to a certain spot. I've tried putting the patrol point at the location where I want this to happen and linking the pawn and point, I've tried using a special volume using both the default name and setting the name to "clean" and I've tried this with both trigger scripts and conversations, but the pawn does not react. :confused: I've tried the same things with another pawn doing a single action (can't remember the name, but I think it's driving a sword into a killed opponent) with trigger script and the pawn will at least pause at the appropriate spot before continuing to patrol. All these moves show up under the appropriate actor class in the skeleton animation browser, so they should work. I don't have the details of everything I tried because I'm on another computer at the moment.
Also, I've given a broom to a pawn by rigid attachment and I would like to have it treat the broom as a hammer weapon to attack a mouse. :joke: Any way to make this happen? It was easy in Dromed. The weapons are baffling me in T3Ed!
Homru on 15/3/2005 at 07:46
Quote Posted by goldwolf
I have a noob question. I cant get the game to play my levels. More specifically, when I press the "Play Map" button in the editor, the editor minimizes, a progress bar comes up and then it disappears then nothing. It doesnt load whatsoever. I`ve turned off internet security and still no luck. I imagine someone has had this problem before. I havent had any other problems with the editor yet. I`ve also looked through the Wiki and didnt see anything. Hopefully someone can help, or at least point out I`m blind. Thanks,
I have the same miserable problem. :(
Update:
I fixed my problem! I had T3Main.exe as T3Main.exe.exe so I just renamed it to T3Main.exe and now I can play my map from the joystick button in the editor as long as I shutdown ZoneAlarm first.
SubJeff on 15/3/2005 at 09:44
This is getting increasingly frustrating - I cannot get Garrett to climb walls.
I've added the Trigger Script (I think - under the triggerscript it still has "none" and 0 but I know I followed Davids instructions exactly).
The thread about (
http://www.ttlg.com/forums/showthread.php?t=94122) creating climbable walls is very vague about the texture properties. Where do you set them? At the moment I'm using textures that have a "climbable" property according to the tecture browser
EarthquakeDamage on 15/3/2005 at 10:44
In my effort to recreate the Invisibility and Speed potions from T2, I've run into a major problem with trigger scripts. Any new script I create does not work when I run the game.
I made a Speed potion, for example, modelled after the existing Health potion (child of Potion) and made a speed script (complete with sound effect so I know immediately whether or not the script works when I use it) based on the HealthPotion script. The item itself works fine. Whenever I use it, a potion is consumed. My SpeedPotion script, though, does nothing. The same problem occurs when I try an Invisibility potion or whatever.
Existing scripts run perfectly, but nothing I make works. I'm under the impression that I missed some important step when creating new scripts (maybe there's some magic button or sequence of buttons I have to press on the GUI to compile my scripts -- I don't know). Any clue?
bukary on 15/3/2005 at 12:09
Quote Posted by 'bukary'
Does importing and exporting brushes work in T3Ed?
I selected three fancy shaped brushes in original level. I cliked on Brush>Intersect and saved brushes as .t3d file. I loaded my map, clicked on Brush>Import, selected the proper file... and nothing happened. My red brush has not changed at all...
[QUOTE='[NAUC]Chief']Use File>import not brush>import :)
It does not work. :(
I want to place some brush form original map in my custom map (not start completely new map with original brushes). How can I do this?
rewclough on 15/3/2005 at 12:14
I think I know where Davids tutorial can go wrong, assuming you mean this one: (
http://www.ttlg.com/wiki/wikka.php?wakka=PlayerUpgrades)
Step 10 should probably instruct you to click ok until you get back to the trigger script manager and then
select the name of the script you created then click ok to get back to the object properties window, and then click "use".
As for climbable walls, i dont know how to specify a texture/surface as climbable, but a brick like one works to test the climbing gloves script works, such as "STMA_CHRWALLC_D" under the T3_STONEMARKET category.