Please ask your basic (newbie) questions in here. - by scumble
Ziemanskye on 28/2/2007 at 16:25
In order for Snap to Grid to work, you need the thing turned on at the bottom (which you do :yay: ), the grid needs to be at a big enough size for you to notice it - the selector at the bottom will do, just make sure it's set to 1,2,4,8,whatever you want it to be.
You need to have something selected (so it's highlighted), then rightclick and choose snap-to-grid.
Depending on what you have selected changes what effect it has. BSP brushes for example will snap by whichever corner is closest to the one you select, staticmeshes by their pivot point. Many Actors (including placed lights) do not snap to the grid though > in order to force them to you need to change one of their properties "Actor>bSnapToGrid = True" I think it is.
So it depends on what you are trying to move. :thumb:
ChrisN on 28/2/2007 at 19:09
GlasWolf, thanks for the input dude. :)
Kodama on 28/2/2007 at 19:45
Sorry it´s me again, but I don´t really get it...
Thanks for your answer anyway!
Ok, I´ve turned on "Grid-Snap Always" in the Edit Menu already.
I picked the scale "1" for the grid and zoomed in as much as possible.
I resized the building cube (this red one) to some values for a room and want it to snap to the grid so that the room is carved out directly on the grid (with right click--> "snap to grid")--> but it doesn´t work.
I´ve builded the room anyway with "substract" and picked a torch in the actor class browser. There is a red dot on the side of the torch which should be attached to the wall (is this the point where it normally snaps to the grid?). I tried the "snap-to-grid" order again but the torch stays right between two lines.
Maybe I´ve understood something completely wrong...
Tazonne on 28/2/2007 at 20:09
First of all, thank you ascottk for the scene manager!
Second: I am trying to build some ai with special properties: I want them to appear only as shadows on the walls( like lauryl, except for that light) and probably trigger them to become visible during the mission(maybe...).
My idea is to create the ai, make him transparent and make yourself invisible to them.I've succeded in doing this, but you still hit them.... Any ideas on how to do this?
Oh, and Kodama i'm only telling you my own experience. Maybe it'll help: since the moment I turned on snap to grid(1), every brush and actor etc. that I've created have been snaped to the grid instantly(when I created it). Good luck.
The ways of the editor are unknown...:ebil:
Ziemanskye on 28/2/2007 at 22:00
Yeah, GridSize 1 is kind of hard to get *off*-grid things if you never turn the snap to grid off. Try increasing the grid size and you might notice more effect!
As for making the ghost-ish NPCs not collide with the player, you could try the property Movement>Physics>Phys_None, though that might screw with their movement.
nomad of the pacific on 28/2/2007 at 22:14
Kodama, I've noticed that if I have any BSP off-grid, subsequent brushes that I create don't always automatically snap. Try Report Off-grid BSP Brushes from the Tools menu and use it to snap everything you've created so far. After that, everything should snap (at least until you get the next one off-grid. :p )
So get snapping and make a new FM for me to play! :cheeky: (Sorry, I couldn't resist the pun. :ebil: )
Kodama on 28/2/2007 at 23:22
Thank you all for your help- but it is still not working.
The only thing that works is the tool "Report Off-grid BSP Brushes"- there are several brushes listed, which aren´t aligned--> when I click Align all, I can see the rooms etc. snap to grid exactly.
But when I create another one it still won´t snap to grid automatically and right click snap to grid doesn´t work either...
Are there different versions of the editor available or do you have any updates?
nomad of the pacific on 1/3/2007 at 00:29
No updates or variant versions that I know about. I use "Report Off-grid BSP Brushes" a lot, myself.
Kodama on 1/3/2007 at 11:59
Hmm, also with the vertex editing tool my Brushes don´t snap to the grid. As I said, only the "Report Off-grid BSP Brushes" Method works.
Maybe I got something wrong in general-
when I resize the builder brush to 512-512 and 512,00032 or anything like that, it would be off the grid anyway, or not?!
Or if I place one 512-512-512 Cube next to another 512-512-512 and they overlap a tiny little bit- and I´m pushing intersect first--> the second cube would be cut of this tiny little overlapping bit, but the wall on the opposite side must also be this tiny little bit off the grid, isn´t it so?!
So all this "non snap to the grid automatically" and "being off the grid" can cause problems later, right?
The method with "Report Off-grid BSP Brushes"works but I´ll have to do it all the time, which is very annoying...
Has anyone an idea?
Re-Install?
Thanks a lot!