Please ask your basic (newbie) questions in here. - by scumble
OrbWeaver on 14/3/2005 at 21:10
[QUOTE='[NAUC]Chief']Can anyone tell me how to make a locked door that is locked to the player but AI can freely open and close it :)
(Give the AI the key?
This works in Dromed, at least, but I have not tried it in TDS.
bukary on 14/3/2005 at 21:26
Does importing and exporting brushes work in T3Ed?
I selected three fancy shaped brushes in original level. I cliked on Brush>Intersect and saved brushes as .t3d file. I loaded my map, clicked on Brush>Import, selected the proper file... and nothing happened. My red brush has not changed at all... :confused:
[NAUC]Chief on 14/3/2005 at 22:14
Use File>import not brush>import :)
Speesh on 14/3/2005 at 22:35
How do I implement these in the 3d world? I can open up the static mesh browser, but I don't see any build buttons. I only see reload meshes and edit tree.
toolman on 14/3/2005 at 22:48
just click on the static mesh name so that its highlighted, then close the menu and right click on a grid. One of the options will say add SM: =staticmeshname=
theBishop on 14/3/2005 at 22:58
how to make rooms out of the polys in the thief 3 editor :eww:
Speesh on 14/3/2005 at 23:01
Thanks, this should keep me busy for a while.
Speesh on 14/3/2005 at 23:03
I don't know if this is the answer that you are looking for, but I think you make them using brushes. I remember seeing an object somewhere in the interface for solid and air, a room would be made simply by putting an air brush inside a solid area like in dromed 1 and 2.
theBishop on 14/3/2005 at 23:17
then all i need to do then is add the texture to the poly? :confused:
Weasel on 14/3/2005 at 23:42
Quote Posted by theBishop
then all i need to do then is add the texture to the poly? :confused:
If you want.