Please ask your basic (newbie) questions in here. - by scumble
Judith on 18/11/2006 at 16:54
Quote Posted by bigall
hi all .been a whil;e since i played with t3ed so bear with me ,2 questions.
1: has anyone worked out if we can build bigger single maps missions yet ?.so we dont have to use teleports to other areas of the map
2: i have 2 areas in a building i " think" i have the teleports set up right as per the tutorial.when i enter the volume it asks if i want to leave and enter" blah blah" it then tries to load the other area but crashes to desktop after the inital thief loading screen
so i suppose the second question is do the teleports work when you are testing the level using the " joystick" icon on the editor to put me into windowed test box....or am i just rubbish at doing the teleports ..;)
This is quite nice desctiption what you need to do, check all things you've done, or start over again, step by step:
(
http://ttlg.com/wiki/index.php?title=Basic_Mission_Tutorial#Mission_Transition_Data_Theory)
bigall on 19/11/2006 at 01:26
thanks for the help managed to get the teleports to work but a minor prob is : basic set up 2 maps 1 upstairs 1 downstairs teleports used at top and bottom of stairs with the volumes all set up ..going up works ok BUT coming down it teleports me to the game player start point not the one at the bottom of the stairs ?......do i have to put a property on the game player startpoint to destry it or something >,,as it would just keep teleporting me there every time i cam down the stairs? as it seems to be overriding the teleport destination one ???
nomad of the pacific on 19/11/2006 at 01:55
That shouldn't be necessary. Is your teleport destination name different than the start points destination name?
CloakedInDarkness on 23/11/2006 at 20:17
I've searched and searched and can find nothing on how to create a custom
gamesys file. I'm trying to do fish. I have the fish, have the trol pts, but
they're just there. They don't move. I know I need a custom gamesys but
can't find anything on it anywhere? Any ideas?
CloakedInDarkness
nomad of the pacific on 24/11/2006 at 02:27
Backup your current gamesys.
In the Actor Classes browser, select File-Export All Scripts, then Save Selected Packages.
ProfSebastian on 29/11/2006 at 01:01
How can I increase the motion blur effect amount, I supose that its in the DEFAULT.ini, if anybody could tell me the correct code to increase it, please.
I want to try to make it more like games like Penumbra: Overture, Shadow of the Colossus, Lost Planet or Gears of War.
Thanks for the help.
ProfSebastian on 18/12/2006 at 13:59
thanks for nothing.
And this is the editor's guild???
Ziemanskye on 18/12/2006 at 14:19
Yes this is the editor's guild.
But I don't even remember the game *having* motion blur, so obviously I'm no help when in comes to increasing it.
The closest I can think of is the light bloom. Which again, I can't help with, since my graphics card requires that effect be turned off. If you want to increase it though, I suspect it would require learning to write your own shaders.
Finally, just as a hint: if you aren't getting any answers, it tends to mean we either don't know, or don't like the way you presented the question - though I don't think the latter was the case here: you had a simple and clear question asked kindly, so I'm going to assume that it's a case of you having to play with the default.ini yourself since we haven't had that issue and so genuinely can't help you.
STiFU on 19/12/2006 at 13:46
ehhh motion blur?? I don't think the engine is capable of that. Didn't see it in DX 2 either, but I could be wrong about this. But in general you just need motion blur if you have something to hide (like bad graphics). A good game with good design should do well without motion blur and T3 does so in my oppinion... I always switched that crap off in NFS.
Durinda D'Bry on 20/12/2006 at 10:04
Actually TDS hasn't got real motion blur. There is effect implemented when you moving or rotating fast actual rendering buffer resolution is decreased to improve FPS. See DynVPScale (in percents) in Flesh section of System\default.ini (or you may override it in user.ini).