Please ask your basic (newbie) questions in here. - by scumble
Sluggs on 16/10/2006 at 16:56
Thanks.
I think i did that before finding that button. Having alot of experience in Dromed, has taught me to do stuff like that. :D
The BSP creation is alot like in Dromed, but tons better of course! :D
Sluggs on 16/10/2006 at 19:38
'ere, how come there are no tuts for creating those in-game shops anywhere, not even in the Thief Wiki? :confused: I want to grab everything that i can find and save them for offline viewing later. I can't find anything to do with making a shop! :sweat:
New Horizon on 16/10/2006 at 21:30
I would suggest trying to make the shops 'truly ingame' rather than the silly little 'out of map' experiences they were in TDS. You should be able to set up something fairly easy with existing trigger scripts. You could even have the shop keeper go out back and return with another copy of the item you just bought, and place it on the shelf. If the player stayed in the shop long enough after purchase that is.
Sluggs on 16/10/2006 at 22:24
You know, i might not even bother with them. We hardly ever saw them in previous T1/T2 FM's anyhow. I can just put extra stuff inside containers. Still, they did make grabbing loot worthwhile.
nomad of the pacific on 17/10/2006 at 00:53
I would suggest looking at the OMs. It's been a long time, but I think I only had to teleport Garrett to a shop for Evicted. The hard part was getting the store "windows" to line up with the displayed items and figuring out how to "sell" the lockpicks. I can't go back and see how I did it for you, though, because my working version of Evicted is busted. :p
Sluggs on 17/10/2006 at 01:35
I had a look at that one a few hours ago, (since it was the smallest T3 file at thiefmissions.com), and saw it had a nice simple shop, so i'll use that as a guide later, when the time comes. Oh, aye, i shall be looking at all the OM's to see how they did stuff, and your FM's. That's how i learned to use Dromed. I didn't have TTLG back then. :p
I'm looking forward to messing about with the skybox. :laff: I watched Komag's skybox video earlier. That was a good laugh! Yeah, i know it's old hat, but when the only editor you've used is Dromed, these things seem more amazing!
I'm not, however, looking forward to trying to get stuff to work via scripts and links. :p :laff:
ascottk on 17/10/2006 at 02:55
Quote Posted by sluggs
I'm not, however, looking forward to trying to get stuff to work via scripts and links. :p :laff:
It's not that bad actually. It's just figuring out what you need to do & how to accomplish that. A lot of interesting stuff can happen when links & triggerscripts are combined :thumb:
GlasWolf on 17/10/2006 at 19:27
Agreed, and it's well documented thanks to Krypt.
bigall on 18/11/2006 at 11:47
hi all .been a whil;e since i played with t3ed so bear with me ,2 questions.
1: has anyone worked out if we can build bigger single maps missions yet ?.so we dont have to use teleports to other areas of the map
2: i have 2 areas in a building i " think" i have the teleports set up right as per the tutorial.when i enter the volume it asks if i want to leave and enter" blah blah" it then tries to load the other area but crashes to desktop after the inital thief loading screen
so i suppose the second question is do the teleports work when you are testing the level using the " joystick" icon on the editor to put me into windowed test box....or am i just rubbish at doing the teleports ..;)
nomad of the pacific on 18/11/2006 at 16:30
1. Large maps are possible, but the maximum size depends on the complexity of the map. Structure things so you can zone well and you can build bigger.
2. I haven't had any problems teleporting while playing using the "joystick" button. Do you have a proper gmp file for your destination map? Teleport destination name on the player start in the second map matches the name under teleport info for your volume in the first? Try making an Entry.gmp and playing from a shortcut. Also, can you play the second map directly? Your problem may not have to do with the teleporting, but with whether or not the second map is set up to run under its own name. Remember that when you teleport, you're no longer using the Autoplay.gmp.