icemann on 17/11/2015 at 12:32
That's pretty cool :).
I think the hardest ones to emulate will be the "feel" of picking up objects as well as the sensation of running your hands around an object.
Yakoob on 19/11/2015 at 23:20
I tried a few force feedback stuff with VR at last year's GDC and they were all universally terrible :p but I'm not chucking the technology, early prototypes and all.
Cue 10 years form now people wearing some weird scuba-suits giving force feedback everywhere as they lose themselves in World of Starcraft VR Edition.
(with optional SexFeedback DLC :ebil: )
Sulphur on 20/11/2015 at 05:40
Without a performance hit? No, obviously. You're drawing the scene twice, once for each eye. And there's (
https://www.oculus.com/en-us/blog/powering-the-rift/) more:
Quote Posted by "Oculus"
On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.
twisty on 17/3/2016 at 09:58
Cheaper than the competition but you still need to buy the camera for some reason. It will interesting to see what existing games will work on it.
Thirith on 17/3/2016 at 10:10
Why "for some reason"? You need a camera so that the Playstation knows your position and orientation. Or are you wondering why it's not included in the package? I'd assume that's because the camera is also sold individually (I think it may be the same one they've been using since the PS3) and some people may already have one at home.
Thirith on 17/3/2016 at 11:08
Thanks, Malf, I obviously had that wrong. Depending on the reviews PSVR gets, I might eventually get one - while I'm definitely onboard the PC VR train, my gaming PC is in the bedroom, and I wouldn't necessarily want to demo the Oculus Rift or Vive in there if I can instead show my sister and my mother-in-law that shark cage demo in our living room.