henke on 18/9/2015 at 05:28
Yeah the DK2 is very easy to get on as well, provided it's a game that has native support and it's well implemented. You'll have the headset and heaphones on in seconds, long before the game's developer logos have finished flashing across the screen. However a lot of the current Rift support in games is rather experimental and might require you to jump through some extra hoops in the Desktop Screen Resolution settings panels etc. Games will need proper built-in, robust VR support if it's not going to be a hassle to use.
And I'm likewise constantly surprised at how many people bring up not being able to see the keyboard as a major hindrance. I'd think at least most of the people here have played Thief while sitting in a dark room, yes? If you managed to find the Objective and Map keys without seeing your keyboard then, you'll do fine in a VR headset as well.
nicked on 18/9/2015 at 05:56
I can't touch type and that would be a major issue for me in key-heavy games too. When I have played Thief in a dark room, I usually have to lean over and squint to find keys like Map or Objectives. These days I have a dimmer switch so I just have the light low rather than off. Even if you can touch type, it's a bit different using muscle memory to move your fingers for letters and words than it is having your hand on WASD and then trying to determine where the M key is.
faetal on 18/9/2015 at 09:36
If you keep your hands in a fixed postion at all times, it's not so bad, but having to find the keyboard first and orientate your hands with e.g. the top left corner seems like an annoying input lag.
Flux on 18/9/2015 at 11:20
Quote Posted by nicked
curmudgeon.
I came to this thread to learn a bit more about the (fuss) vr stuff, got more confused(oculus gamepad? wtf?) but at least I learned a new word.
90sgamer92 on 18/9/2015 at 14:53
Quote Posted by nicked
I can't touch type and that would be a major issue for me in key-heavy games too. When I have played Thief in a dark room, I usually have to lean over and squint to find keys like Map or Objectives. These days I have a dimmer switch so I just have the light low rather than off. Even if you can touch type, it's a bit different using muscle memory to move your fingers for letters and words than it is having your hand on WASD and then trying to determine where the M key is.
If more PC games allowed you to keybind combinations (Shift+1, Shift+F, Ctrl+B etc), this wouldn't be a problem. Get a good gaming mouse with some buttons on the side and you'll never have to let your hand go from that WASD cluster.
faetal on 18/9/2015 at 14:56
Until you take a drink, scratch yourself, hold your hands up out of instinct to defend yourself from a super-realistic antagonist etc...
TannisRoot on 18/9/2015 at 19:53
I too thought iPads were a joke doomed to failure when Steve Jobs announced them. i thought "You can use a laptop for all things - why would you spend $500 for a gimped laptop with a touchscreen gimmick?"
But now I use a tablet all the time for streaming (music/movies), net surfing, shopping, news, reading, etc. It's more comfortable on the couch than my bulky laptop from 2006 that could scorch a hole through your jeans and it's a joy to use. The idea of using a tablet as a control service /mixer for a DAW sounds awesome!
Baldur's Gate also sounds like it would be way more fun to play on a Tablet.
VR seems like it'd be too expensive a purchase for gimmicky tech demos. There needs to be some serious games: like mech sims, FPS - I mean imagine Thief or Dishonored with VR?
The occulus touch seems like definitely the kind of controller to go with, but it needs to be standard for games to make the most use out of it.
Shadowcat on 13/10/2015 at 11:08
Well that was creepy.