Playing the Game with extracted Files? - by Skua S.
Bjossi on 20/9/2006 at 21:08
Yeah, SS2 is anything but modding friendly. :eww:
But I haven't tried Battlefield 1942, it can't be more modding friendly than Doom 3 engine-games though. :D
(my German knowledge is pretty limited so I could be misunderstanding...:p)
ZylonBane on 20/9/2006 at 21:21
Quote Posted by Bjossi
Yeah, SS2 is anything but modding friendly.
Wrong.
Bjossi on 20/9/2006 at 21:24
It can be modded, sure, but is it modding friendly? It is limited what you can mod afaik, which is a pretty big drawback.
And it definately ain't as modding friendly as many games I have modified such as Doom 3 engine-powered games. :erm:
Skua S. on 20/9/2006 at 21:38
The Fact alone, that we can del all crf-files and only use the
incredients of them is very mod-friendly.
(and of course this also is true with the
non-"stupid-german-who-just-is-worth-enough-to-get-abused-because-of-different-opinions"-way)
Moddingwork in many Games only work if you repack it,
or do something else complicated.
That i meant. the Game Content, especially all Datatables are
(like in most Games) more difficult to mod, i guess.
Bjossi on 20/9/2006 at 21:43
Many engines work the same way such as Doom 3 engine and Serious Engine 1.0 and 2.0, maybe Unreal Engines but I'm not sure if the files would work if you exported them from the Uxx files.
I love that method, just extract the files from the archives and modify them as you wish. :)
ZylonBane on 20/9/2006 at 22:50
Quote Posted by Bjossi
It can be modded, sure, but is it modding friendly?
Since you can change every texture, sound, video, and text in the entire game by just dropping a replacement file in the correct spot, then yes, I consider it extremely modding friendly. The Unreal engine requires custom scripts to do stuff that basic.
If you want to modify internal stuff, going into Dromed and editing the gamesys is pretty straightforward as well. All the improved gamesys's floating around are proof enough of that. You've seen the Secmod, right?
And Skua, stop blathering about unpacking and deleting the CRFs. That is bad, bad, wrong, bad, wrong, wrong, bad. It actually makes modding more difficult, because if you change something, then want to revert to the original, you have to restore it from a backup copy of the CRFs anyway.
Kolya on 20/9/2006 at 22:58
Skua S., I think the .gam file can be edited in shockEd.
Oh, ZB beat me to the information where to mod the gam file.
ZB: SkuaS has already agreed not to unpack the CRFs after I explained it to him in German.