john9818a on 26/6/2017 at 13:12
Quote Posted by Cigam
I don't know about schemas but I have changed sounds in T2 just by replacing the original wavs with ones with the same name but different content.
Eavesdropping has a very lengthy section where you just listen behind the door. When trying to Iron Man the mission and taking several attempts, it quickly got very old having to sit and twiddle my thumbs for the same six minutes of audio files to complete. So I just copied the bird-flute sounds from Interference into a folder, and gave them the names of the original wavs that make up that eavesdropping section. Since this folder had already been added to modpaths they overrode the original wavs. And from then on I only heard half a minute of bird calls while at the door :)
Was also tempted to replace all of Karras's prattling in Soulforge with Burrick burps, because apart from anything else, it is too loud and can drown out nearby enemies. But I left it.
You could have gone exploring while the Karras/Truart event was taking place. Since it's not a conversation I don't think it would stop if you got too far away. Btw without the wavs you would have to check every key until you got the right one which might be more trouble than listening to the original wavs.
marbleman on 26/6/2017 at 13:25
You can't go very far during the convo in Eavesdropping. You can't go anywhere at all in fact. It fails the mission.
Replacing Karras's lines with burrick burps is a hilarious idea though :D
Cigam on 26/6/2017 at 14:43
john9818a, yes the objective fails if you move away so it really was a case of sitting and twiddling my thumbs.
The section is made up of several files that always play then the key location one is chosen seemingly at random from several possible lines. After which there is one more 'Friends we are adjourned' line. The last two still play as normal.
Maybe I will replace those bird calls next time and turn the meeting into a meeting of burricks :)
derfy on 27/6/2017 at 03:05
Or replace it with the conversation from Life of the Party.
Ryan Smith on 28/6/2017 at 22:52
UPDATE:
Got loot-grabbing quotes working!
*steals a gold urn* "Wassat?"
*Steals a green vase* "Hey...look what we've got here!"
For those of you who tinker with schemas, what I do is take the neutral 'non-quoted' loot sound and duplicate it a bunch of times so that your ears aren't ringing like a gong listening to 5 voices at once.
gamophyte on 6/7/2017 at 15:10
Makes me wonder how the community would respond if Garrett had a vocalizations. I didn't know, unless it was a coincidence, that the player could have bow specific taunts like in your video. Maybe Garrett saying softly, perhaps a whisper; "fly true".