Ryan Smith on 21/6/2017 at 03:35
I managed to learn how Schemas work and which folders are responsible for doing what, so I managed to pull this off:
[video=youtube;v5VWQU_ue_Q]https://www.youtube.com/watch?v=v5VWQU_ue_Q[/video]
Debating on whether or not I should also change the Thief mission-specific quotes such as "Inside at last..." or "Since I'm in here, I might as well pick up something for myself." Maybe! It's a lot of work and I'll have to remember to remove it when playing fan levels but what are your thoughts on what I'm doing so far?
I'm thinking of recording Thief Gold from start to finish with this new guard voice mod I made. Should I do it with or without commentary of my own?
EDIT: Also, please excuse the temporary darkness in the video, Youtube is currently processing an edit to make it brighter for you guys.
New video! This time with a better demonstration of the mod, even includes bow and arrow taunts!
[video=youtube;0p7IIuLAlto]https://www.youtube.com/watch?v=0p7IIuLAlto[/video]
john9818a on 22/6/2017 at 08:50
Is this similar to A Guard Called Benny?
Yandros on 22/6/2017 at 14:56
No, in that FM you actually play as a guard trying to thwart AI thieves. In these videos, the player's grunts and barks have just been replaced with those of a guard.
john9818a on 22/6/2017 at 15:11
I remember the FM but I didn't remember if the player schema was changed or not.
Yandros on 22/6/2017 at 17:17
I don't remember for certain but I think the player schemas were modified to make you sound like Benny. My main point was that this mod doesn't seem to modify gameplay, only sounds.
Ryan Smith on 22/6/2017 at 18:06
Yandros is exactly right, all I did was change the sounds and the schemas. Sadly, this means I have to run the game through DromEd now in order to get the reload_schemas command to work :cheeky:
Cigam on 23/6/2017 at 15:21
I don't know about schemas but I have changed sounds in T2 just by replacing the original wavs with ones with the same name but different content.
Eavesdropping has a very lengthy section where you just listen behind the door. When trying to Iron Man the mission and taking several attempts, it quickly got very old having to sit and twiddle my thumbs for the same six minutes of audio files to complete. So I just copied the bird-flute sounds from Interference into a folder, and gave them the names of the original wavs that make up that eavesdropping section. Since this folder had already been added to modpaths they overrode the original wavs. And from then on I only heard half a minute of bird calls while at the door :)
Was also tempted to replace all of Karras's prattling in Soulforge with Burrick burps, because apart from anything else, it is too loud and can drown out nearby enemies. But I left it.
Ryan Smith on 23/6/2017 at 17:49
Quote Posted by Cigam
I don't know about schemas but I have changed sounds in T2 just by replacing the original wavs with ones with the same name but different content.
Eavesdropping has a very lengthy section where you just listen behind the door. When trying to Iron Man the mission and taking several attempts, it quickly got very old having to sit and twiddle my thumbs for the same six minuted of audio files to complete. So I just copied the bird-flute sounds from Interference into a folder, and gave them the names of the original wavs that make up that eavesdropping section. Since this folder had already been added to modpaths they overrode the original wavs. And from then on I only heard half a minute of bird calls while at the door :)
Was also tempted to replace all of Karras's prattling in Soulforge with Burrick burps, because apart from anything else, it is too loud and can drown out nearby enemies. But I left it.
Instead, you could replace Karras's prattling with an angry man gibbering on a phone, like you hear in cartoons :joke:
Corsair on 24/6/2017 at 06:36
This would work well with the Upside Down. Love that FM.
Ryan Smith on 25/6/2017 at 15:25
Quote Posted by Corsair
This would work well with the Upside Down. Love that FM.
I know exactly what you mean!