Played Thief for years before discovering... - by Cigam
Cigam on 31/3/2017 at 18:48
Before T3 came out I remember reading a preview of it in a PC magazine, which mentioned that you would be able to side with factions. The thing is, I could swear I read them saying that you would be able to side with the Hammers, Pagans and Mechanists.
Of course in actual T3 there are only the first two, and I am not sure how Mechanists would be extant after the events of T2, but I am sure I remember reading this.
So was there ever a development stage when Mechanists were planned for TDS, or am I misremembering/the magazine was wrong.
Purgator on 1/4/2017 at 12:44
Quote Posted by Cigam
Yes but who are the guards they are referring to?
The Thief voice sets aren't mission specific. There isn't a different voice set for each mission.
Conversations can set the scene and offer pertinent information for the player in a particular scenario. Voice sets just offer a level of immersion.
If a thief in the Guild mentions guards, it's because that line is included in his voice set. He's reached a level of alertness that triggers such dialogue. It's there to give the situation some depth, and to let you know he's pissed off. There are no mission clues in voice set dialogue.
The "You better hope..." line works well when you disturb a burglary in progress, as in LOTP in TMA. However, it does seem a little out of place in the Guild, but as I said it's there for atmosphere.
Thinking Robot on 1/4/2017 at 18:01
For coming back to topic:
I play Thief2 missions sometimes in an aggressive playstyle. My favourite OM (in this case) is the one before Soulforge. Bram Gervasius' manor is stuffed with AI's and has a lot of smashable windows. It makes fun to create a little chaos . It is like a challenge to take out as much AIs as you can (I play without quicksaves, of course) before you are stopped (killed) by an AI. This mission contains masked servants. Last year I found out, that these guys are thankful for being killed. I usually kill them while casually walking away after the fatal hit with my sword. However this time I stayed on place. At first the muffled death scream came out , but after a little break these guy said "THANKS". This left me shocked sitting in front of my computer screen for some minutes. They were really thankful for being killed! I ended up with turning off my computer, it was enough for this day. I never heard these last words because I always have been walked too far away for hearing them.
Now I am a polite gentleman and so I fulfill the masked servants wishes. :joke:
gamophyte on 3/4/2017 at 16:09
Quote Posted by Thinking Robot
For coming back to topic:
I play Thief2 missions sometimes in an aggressive playstyle. My favourite OM (in this case) is the one before Soulforge. Bram Gervasius' manor is stuffed with AI's and has a lot of smashable windows. It makes fun to create a little chaos . It is like a challenge to take out as much AIs as you can (I play without quicksaves, of course) before you are stopped (killed) by an AI. This mission contains masked servants. Last year I found out, that these guys are thankful for being killed. I usually kill them while casually walking away after the fatal hit with my sword. However this time I stayed on place. At first the muffled death scream came out , but after a little break these guy said "THANKS". This left me shocked sitting in front of my computer screen for some minutes. They were really thankful for being killed! I ended up with turning off my computer, it was enough for this day. I never heard these last words because I always have been walked too far away for hearing them.
Now I am a polite gentleman and so I fulfill the masked servants wishes. :joke:
Yep it's ms1diec2.wav, under slave folder, in SND.CRF. Creepy.
bassoferrol on 26/7/2017 at 23:08
Just discovered that there is a small triangle-shaped hole on the floor in Bonehoard that gives a view to the caves below (you can even see a mushroom down there)
Where?
Once you enter the big area where Garrett says: "Piped-in music, how classy" follow up to the next big area where there is a tomb and a high column with bones behind it.
The hole is only a few meters away from that tomb.
Find it for yourself if you still haven´t and be careful if you put a foot in there, you can get stuck and the zombies...
sNeaksieGarrett on 27/7/2017 at 02:43
Quote Posted by Purgator
The Thief voice sets aren't mission specific. There isn't a different voice set for each mission.
Conversations can set the scene and offer pertinent information for the player in a particular scenario. Voice sets just offer a level of immersion.
If a thief in the Guild mentions guards, it's because that line is included in his voice set. He's reached a level of alertness that triggers such dialogue. It's there to give the situation some depth, and to let you know he's pissed off. There are no mission clues in voice set dialogue.
The "You better hope..." line works well when you disturb a burglary in progress, as in LOTP in TMA. However, it does seem a little out of place in the Guild, but as I said it's there for atmosphere.
Wanted to add to this - What Purgator says is 'technically' true - so that line is randomly said out of a set of lines.
That being said, if you want to think of it from a less technical standpoint, you could just pretend that he is referring to the fact that in the city there are guards and that you would be far better off being caught by him than the guards - which is really (obviously I would think) a ploy to get you out in the open so the thief can kill you. And , as was mentioned before, there is an actual city watch outside of the guild. Yes, he is not on their side, that is actually I think the point of that line - that you'd be safer being caught by the thief than by the guard.
But yeah, I guess that is one of the "flaws" of thief is that the AI randomly spouts something without regards to context. This calls to mind something that has happened to me in Lord Bafford's Manor and I always found amusing. There has been times where the servants back in the servant quarters spot me and freak out, saying "help, he's got a sword" or "help, he's got a bow" but I'm actually physically holding the opposite when they say that.
To try to be on topic:
IIRC, I learned later on (I think from reading this very forum actually) that the talking the ghosts do is actually real words backwards - I always just figured it was gibberish.
bassoferrol on 27/7/2017 at 14:44
Yes, played Thief Gold for years before discovering that in Thieves´Guild one of the guards that are having that funny conversation at the beginning of the mission will go after the guard patrolling the street and kill him if he´s been spotted when the main door is open and the servant woman in the kitchen has noticed your presence and asks for help.
marbleman on 27/7/2017 at 14:52
Quote Posted by Purgator
The Thief voice sets aren't mission specific. There isn't a different voice set for each mission.
Conversations can set the scene and offer pertinent information for the player in a particular scenario. Voice sets just offer a level of immersion.
If a thief in the Guild mentions guards, it's because that line is included in his voice set. He's reached a level of alertness that triggers such dialogue. It's there to give the situation some depth, and to let you know he's pissed off. There are no mission clues in voice set dialogue.
The "You better hope..." line works well when you disturb a burglary in progress, as in LOTP in TMA. However, it does seem a little out of place in the Guild, but as I said it's there for atmosphere.
A few lines are mission-specific though.
Only in Song of the Caverns, guards say "Curtains down for you" or something like that.
Only in Assassins, they say "Wait, is someone behind us/is someone following us?" and these lines are not used anywhere else.
But as far as I can see, they are a part of general voicesets for Guards 1, 2, and 3.
What's funnier is that Opera 1 and Opera 2 voicesets, which were created specifically for the Opera level, were later used for regular T2 noblemen, so they say out-of-place stuff such as "The rats around here perform more than we do." :D
Cigam on 28/7/2017 at 10:28
Any Burricks doen there in the cave below the triangle hole?
Since this thread has come back:
I have discovered that you can gas arrow frogbeasts and they even make a "falling over" sound.
That Assassins and Song can be failed without having violating any given objectives or dying.
That you may be taking half-points of damage even without the health bar visibily diminishing or you crying out. Well, that is what HDM1.2 is suggesting anyway, when you get the blood indicaters of damage even without the above cues.
Still do not understand:
Why some people are so murderous towards you. The mages in Lost City, why attack you? You are just a wandering hobo who got lost for all they know.
How Would Karras's plan have actually worked? He wanted to destroy the Earth by placing 30 gas-emmitting servants around one city on it?
Are some of ther levels randomised in terms of enemy starting positions? I can play THC several time taking the exact same route until I drop down into the Crayman's lair, and sometimes the Burricks will all be waiting for me near the power station section, sometimes one will be patrolling the sewers the rest at the station area, and rarely one will be in the caves to greet me. It is as if such things are randomised every time I play?
Why do some people call the Craymen Ratmen? They are nothing like rat men? I think that might even be their name in the files?
Cigam on 28/7/2017 at 10:42
So when LGS created the Guild level they were anticipating that the thieves would be used elsewhere? Maybe they knew they would be used in LoTP and there the guards line does make more sense since there are guards in the location.
On another note, when the guards say that you'd be better of if they find you before the mages do, well actually I would much rather deal with mages. They do not give much of a chase and have to wait between attacks.