Played Thief for years before discovering... - by Cigam
Sanctus Germanus on 9/2/2017 at 03:44
Quote Posted by Cigam
Actually I remember the blood thing from the manual, but I guess modern releases do not include it. Or people no longer read them. I know I don't.
I arrived too late to have a manual on my hands (a shame). Precisely because I recently gave a PDF version a try I found out. So many interesting things there, it was like rediscovering fire.
Cigam on 8/3/2017 at 19:21
I'm still am not sure how elemental crystals work with the bow. Does he just shoot them like arrows? They seem a bit short for that, and wouldn't the lack of feathers make them not fly like arrows? The other option is that he attaches them to a broadhead but then there are reasons why that does not make sense.
Renault on 8/3/2017 at 22:04
I think it's assumed Garrett uses the crystals to create appropriate arrows. If you look in the TDP manual, all the elemental arrow look like normal broadheads (complete with feathers) but with an extra something on the tip. You can argue about physics and aerodynamics and stuff like that, but I think this is a situation where you just have to accept that they work in the Thief world.
Shadowdancer on 9/3/2017 at 08:24
I soothed myself by thinking that the magic crystals turn the arrow shaft into their respective element upon impact, and avoided thinking any further.
Sadovnik on 9/3/2017 at 10:32
Those magic crystals might have other properties, like turning a parchment scroll into magical scroll (water crystal for ice spell, fire crystal for fireball etc...). But if you accidentally dropped a crystal into your food bowl, you can say your meal "bye-bye".
PS: I still have no idea how they are supposed to work, all this magical stuff is always so tricky, damn.
Unna Oertdottir on 9/3/2017 at 11:42
It's working with magic scripts
Code:
<dl><dt id="crystal">Crystal</dt><dd>gen.osm 1/G/2 When the object is contained by the player, this script creates an arrow (or multiple arrows, depending on <code>Engine Features\Stack Count</code>) in its place and destroys the object.
The transmogrification is hard-coded. <code>EarthCrystal</code>:<code>EarthArrow</code>, <code>WaterCrystal</code>:<code>water</code>, <code>FireCrystal</code>:<code>firearr</code>, <code>AirCrystal</code>:<code>GasArrow</code>.
</dd></dl>
Renault on 9/3/2017 at 15:17
Now that's really just ruining all the fun.
Yandros on 9/3/2017 at 16:43
Why do I feel like Unna just pulled back the curtain in Oz?
Cigam on 9/3/2017 at 16:45
Yes probably best to avoid thinking too much about the arrows. The reasons water arrows just quietly douse the flame without the broadhead bit clattering is because Garret keeps a stash of headless arrowshafts at all times.
DarkMax on 9/3/2017 at 19:01
For years I've played Thief Gold and I still find no purpose for the lockpicks in The Lost City.
Quote Posted by Cigam
I still do not know, in Bonehoard, how to get that gemstone without triggering the traps. The one you have to go past the fireshadow and and shoot five firearrows to get to. I am sure I am jumping correctly over the light patch before the steps, but nonetheless the trap triggers. Then the seond lot trigger even if I put the skull in before taking the gem.
Place 2 skulls on top of the pedestal (the yellow area) where the gem is before picking it up and the pressure trap won't trigger.