Played Thief for years before discovering... - by Cigam
Cigam on 20/11/2024 at 12:55
Taylor, regarding the infinite water arrows in Soulforge, see Renault's post 17 here:
(
https://www.ttlg.com/forums/showthread.php?t=130436)
Also I agree with jtr7's comment in post 12:
"There's always something to learn with Thief."
As even now, I am still finding out new things about the games :)
In post 141 of this thread, I talked about being able to club some bigbots to death but not others. I gave examples of bots for which this would work. I did not know at the time why this would not work for others and I would get grenade-shot, but following your post I am wondering if this is due to the lighting levels of the area where I attacked.
I am also wondering if this explains why I could sometimes repeatedly sword slash an archer until they flee or die, without them getting a shot off, whereas at other times I would get an arrow in the face after a few slashes. Maybe once again the mystery is solved by considering the lighting levels and how they affect hit recovery.
Thanks also for confirming some of the other points.
Taylor on 20/11/2024 at 16:37
That replenishing water arrow thing is interesting. I thought such a thing only existed in certain FMs.
I think the thing about bots you mentioned in post #141 is determined exclusively by what I mentioned. Whether Garrett is visible. Most enemies on 3rd level alert are very touchy and can discover Garrett very easily, so if he is visible, they can "discover" him even if he is right behind him. When enemies initiate combat, they can usually put into hit recovery animation only by higher damaging attacks like overhead slashes (which does not work on robot obviously).
Archers and mages are an exception to this, as they can be prevented to do an attack usually, if you whack them fast enough.
Exact details can be varied by other factors (usually present only in some FMs), super fast enemies can turn around and/or perform an attack before you could land the next hit; as well as extra touchy enemies might circumvent this by discovering Garrett even when in the darkness and behind. Such things can render this tactic impossible.
Of course you should it see it yourself. But I use(d) this method quite often as I'm usually VERY frugal when it's about spending equipment (especially in FMs where I have no idea whether the equipment will be more necessary later). So I often use the blackjack on robots if there is a dark and isolated enough place to kill them without attracting too much attention.
Recommended to use it while leaning forward, especially if the shadows directly around the target are not reliable enough, or if the AI is set to more touchy; but with a standard, unmodified AI doing this is easy pie once you understand how to do it properly :)
vfig on 22/11/2024 at 13:18
yeah, i had only the vaguest memory of talk of respawning resources in soulforge, and i would have said if you had asked me and i wasnt able to go research it that i thought it was a myth. but no, there are four respawning water crystals, three respawning moss crystals, three respawning frogbeast eggs, two respawning vine arrows (i dont know if all of these are present for all difficulty levels however), and one respawn each of the four mission critical guiding beacon parts: (
https://imgur.com/a/XJhAfuw)
FigKnight on 1/12/2024 at 07:50
Quote Posted by R Soul
For ages I thought Sammy, who betrayed Garrett before Ambush, was the one who paid him to frame Hagen in the previous mission, and that that was the pretext for their meeting in the pub. So it was years before I discovered that the two things were completely unrelated.
Late reply, but I think the one who hired Garrett to frame Hagen was Lt Mosley.
gamophyte on 14/1/2025 at 17:08
omg... I never realized you can use your middle scroll wheel to scroll down customized controls dialog until today LOL. When I first started playing thief I had a serial mouse with no scrolling at all, and never unlearned click-click-click through all the loud metal racket of clicking those down arrows in the menu UI
I just assumed you had to do this :p
ajay on 15/1/2025 at 17:17
Quote Posted by gamophyte
omg... I never realized you can use your middle scroll wheel to scroll down customized controls dialog until today LOL. When I first started playing thief I had a serial mouse with no scrolling at all, and never unlearned click-click-click through all the loud metal racket of clicking those down arrows in the menu UI
I just assumed you had to do this :p
That racket is a strong proof that the game was released some time before mouse scroll popularity. [emoji3]
taffernicus on 9/2/2025 at 10:08
I'm always wondering which district in the thief game falls into the HCOL category, i'd like to know.
Sadly Thief doesn't always show the cost of food/groceries, amenities, the cost of necessities and goods, taxes, the rent Garrett has to pay and the price of property.
CradleCity on 10/2/2025 at 16:48
Quote Posted by taffernicus
I'm always wondering which district in the thief game falls into the HCOL category, i'd like to know.
Sadly Thief doesn't always show the cost of food/groceries, amenities, the cost of necessities and goods, taxes, the rent Garrett has to pay and the price of property.
Judging by some of the convos in T3, I'd say Auldale is HCOL. The Docks in both T2 and T3 are probably LCOL (ditto for South Quarter).
Taylor on 14/2/2025 at 12:16
Hightowne is supposedly also one of the HCOL areas, at least if I'm not mistaken it is hinted in Thief 1.
I'd think South Quarter is more of a HCOL district, there are quite a few lavish homes in the area, including Garrett's apartment building.
Probably most districts are mixed with parts belonging to the elite and other parts to the commoners/poor people.