Played Thief for years before discovering... - by Cigam
downwinder on 6/10/2022 at 21:26
if you go in dry you miss that amazing diamond in the water :P
fortuni on 7/10/2022 at 04:58
More of a glitch probably but I recently managed to bounce a water arrow off a tiled floor, sadly haven’t been able to replicate but it was fun to see.
PS. It happened as I accidentally let the water arrow fly from my quiver before the quiver was fully drawn.
DirkBogan on 28/10/2022 at 22:29
Burrick burps destroy bug clouds
AntiMatter_16 on 29/10/2022 at 05:22
Quote Posted by fortuni
More of a glitch probably but I recently managed to bounce a water arrow off a tiled floor, sadly haven't been able to replicate but it was fun to see.
PS. It happened as I accidentally let the water arrow fly from my quiver before the quiver was fully drawn.
Olddark has a rare bug, typically called the "deathstage 12 bug" in which objects which are normally supposed to die become immortal due to the incorrect deathstage property being set to 12. It could've been this bug if it was in olddark. I don't think I've seen it in newdark.
downwinder on 29/10/2022 at 22:19
in some missions with no sword,you sometimes can find a hammer that can one hit kill enemys when you throw it at them,of course it cant have a no kill objective??
also what determines weather garrett kills or a non garrett kill? and does it matter on the no kill objective,for example if a guy dies across map sometimes a mission will end and sometimes it wont,i guess the fan mission author sets all that up?
would be nice to come up with one way that is cannon and used in all missions as you never know what you will get sometimes in death area of different fan missions
Taylor on 30/10/2022 at 20:19
As far as I remember, the hammer trick did not break a standard no kill objective. However, killing unconscious bodies still resulted in mission failure (but it's pointless already) :D
This might have been fixed in Newdark though.
Also the noise made by the hammer were often ignored by enemies. This is also fixed by either Newdark or AI settings in many FMs nowadays.
demagogue on 4/11/2022 at 07:23
I might have posted this in this thread before, but when the source code was leaked, I did a bit of scrounging around in it for any hidden gems.
One thing I remember is that the damage of the sword is a function of the angle you're facing the AI. An oblique hit will do less damage than a directly perpendicular one. So now you know.
Emerald Wolf on 4/1/2023 at 10:03
I just discovered that you can drop "loud" inventory items (like keys or mines) without making any sound by dropping them on top of "quiet" inventory items (like food or potions). Also for a long while I did not realise that you can use water arrows to trigger mines and buttons.
Thinking Robot on 4/1/2023 at 22:45
If you carry a body and you jump from great height, you can avoid fall damage by dropping your "payload" right before hitting the ground.
The Thief Gold way of frogbeasting.
Hit Deity on 5/1/2023 at 02:24
I didn't know that about dropping the bodies! :-O
I recently discovered that just crouch-running diagonally is faster than straight.. Garrett makes more noise, too