Played Thief for years before discovering... - by Cigam
McTaffer on 14/4/2018 at 05:49
Quote Posted by IAmTheWalrus
Also it took me a damn long time to find out you can shoot the cameras in Cragscleft to disable them and make the level a lot easier.
Also that there's a way to get to the open bit up high at the beginning of Cragscleft.
And how the hell the cell opening mechanisms work in Cragscleft, as in what order.
1 and 2: Did not know either of these things.
3: Still do not understand the logic in the switches. Every time I think I've figured it out, the information instantly loses usefulness because I'm done the level, and I always forget what I did before the next time I play it because I generally run through the OMs once a year at most.
Grandmauden on 14/4/2018 at 06:44
This is generally how I remember the switches:
I imagine a vertical line between each column of switches. The line between the two columns of three switches represents the hallway on the lower level (six cells), while the other line represents the hallway on the upper level (four cells). Each switch has a black gap where the red handle can move back and forth. I associate the black gap with the black bars of the cell door, and the red handle with the prisoner. If the "bars" are between the "prisoner" and the "hallway," then the door is shut and the prisoner is trapped; otherwise, they are free to leave.
Here's a visual representation...
I-- | I-- | --I
I-- | I-- | --I
I-- | I-- | --I
I-- |
All cells are closed.
--I | --I | I--
--I | --I | I--
--I | --I | I--
--I |
All cells are open.
Hope that makes sense!
Cigam on 5/5/2018 at 06:04
Earlier discovered for the first time that the game won't let you walk off high edges if you are moving either backwards or sideways.
Have to traverse a very thin walkway very high up? Don't touch W, just walk backwards or sideways and have no fear of falling off.
Unfortunately the platform does need to be flat. This trick doesn't seem to work on the long rope walk in LOTP or the pipes near the start. But it works on the tiny walkway about a footwidth across in the current FM I am playing :)
Cigam on 9/9/2018 at 22:29
Did you know that enemies with a pick-pocketable health potion can use it to restore health?
Or at lest this appeared to happen with a mechanist in T2's Kidnap. Was whittling him down with arrows when I heard the gulp sound of a potion being drunk.
Wondering now if this is a known thing, or whether I imagined it.
R Soul on 9/9/2018 at 22:39
It's a known thing, but most of us don't see it because attacking an AI like that is quite rare.
Purgator on 10/9/2018 at 08:53
If you play the entire game backwards at midnight, Ozzy Osbourne will arrive at your house and promptly block up your u-bend.
Cigam on 11/9/2018 at 13:51
Quote Posted by R Soul
It's a known thing, but most of us don't see it because attacking an AI like that is quite rare.
Glad I didn't imagine it. I wonder if there is a way to make the guards that carry speed potions drink them :)
Still though, started this thread just over two years ago and wonder if I will ever stop discovering new things in Thief :)
fortuni on 11/9/2018 at 18:22
I noticed recently when beta testing the if you kill an enemy on hard ground such as stone or marble the blood stain remains on the ground, but if you do so on a carpet the blood soaks into the carpet and disappears entirely. :sly:
Purgator on 11/9/2018 at 21:06
Anyone find that bow upgrade in the Alarus Extension in Bonehoard? Still can't get it, I've heard it's mega thick!