Played Thief for years before discovering... - by Cigam
TannisRoot on 11/8/2017 at 15:06
Quote Posted by Cigam
Realised today while playing Lost City that the opening City section is not just some new section created for this mission, it appears in Assassins. It is actually the "home turf" area and so you are beginning Lost City outside your home, or near to it.
Perhaps I never realised this because I have not gone there that much in Assassins. Also, if you go to that part of the map in Assassins and jump in the river, the Lost City portal stone is there.
Makes me wonder whether there are any other City overlaps I have failed to spot. Maybe part of Assassins is part of Baffords or Undercover say.
Still though, even after more than 15 years I am finding out new stuff.
WOW - can't believe I never realized this!!
Cigam on 12/8/2017 at 01:16
Quote Posted by TannisRoot
WOW - can't believe I never realized this!!
That's what I thought when I saw the canal portal stone in Assassin's :)
Esme, yet another thing I did not know then :) That you can blackjack or sword-swing while crouched just by re-crouching after he auto-stands.
Still do not know why Garrett is not more affluent. He gives the impression that he is living one lot of rent at a time. Thought a master theif would be richer :)
Still do not know why robots do not clang on metal. If Garrett's tap-dancing shoes clang surely their metal feet would :)
goldwell on 13/8/2017 at 05:47
Quote Posted by marbleman
Say what? If I tap or even hold crouch, Garrett falls all the way to the bottom no matter what I try. Is there some kind of trick to re-attaching to a ladder?
What settings do you have in the main menu with regards to the ladder? Is it attach on touch or attach on jump? I suspect that may be why Garrett doesn't grab back on for you.
marbleman on 13/8/2017 at 08:55
It is set to "jump," but after I changed it to "touch," I still can't pull this off... :confused:
I know that this works with ropes: if you let go high up, Garrett will grab on back to the rope a bit lower. Can't get it work with ladders.
goldwell on 13/8/2017 at 16:25
Quote Posted by marbleman
It is set to "jump," but after I changed it to "touch," I still can't pull this off... :confused:
I know that this works with ropes: if you let go high up, Garrett will grab on back to the rope a bit lower. Can't get it work with ladders.
I just tested it out ingame and you're right! It does only work with ropes, derp.. sorry! I swore it worked with ladders too but I must have been remembering it wrong. Still a useful feature nonetheless :)
Cigam on 6/3/2018 at 06:36
Sorry for dragging this up but recently discovered two tactics from playing an FM. Neither are particularly needed for the OMs so that's probably why I never discovered them.
First you can influence whether the human you blackjack falls forwards or backwards. Aim high and je falls forwards, low and he falls backwards. This came up in a section where I NEEDED the guy to fall back because forward was guaranteed to alert the nearby guards no matter how quickly I picked him up.
The other new thing I learned is that firing a moss arrow into the ceiling causes the floor underneath to get mossed. This came up because I had to climb up a ladder to a walkway and sneak up on a guard before she saw me. Except that the walkway was metal so it was quite difficult to get off the ladder and onto it without a clang. And even if that was managed, I had to then shoot a moss arrow onto the walkway then run up to her and clonk her, all with the extremely few number of seconds there were while her back was turned.
But shooting the ceiling above the walkway meant there was a ready-made moss carpet for me to step off the ladder onto.
Only relatively minor things and as I say, not needed in the OMs, but hey I played Thief games for years before that one FM (Rebellion Of The Builder 2) forced me to experiment and try new things.
Belleth on 12/3/2018 at 21:34
I never had the Thief Gold-edition, only the original version from 1998 and didn´t play it since at least 15 years.. Now i decided to get back to Garrett´s world and stumbled over the Cthulhu-statue in the caverns of "The Lost City". Never thought that i see such a thing there ;-)
Proliffia on 24/3/2018 at 18:49
After playing thief for about 20 years I learned the other day that you can shoot certain loot pieces with a broadhead and shatter them, and you can do the same with the blue vases. I don't think I had ever heard that shatter sound in my life. The blue vases also break if you drop them from high enough.
Cigam on 29/3/2018 at 15:46
Played for years and still searching for the answer as to how to guarantee that your sword blows will stop a projectile-attacker.
I am talking about the times you rush an archer for example, and keep hitting them. Most of the time your strikes will prevent them from firing off an arrow in your face, but every now and again they decide to ignore the blows and get in an attack. Which can be very costly at close range.
What is the answer here to always stop them?
On another note, re-watched The Excorcist for the first time since before first playing Thief II in 2002, and remembered that the main priest character is named Father Karras :) Is this a very well known thing?
A.J on 29/3/2018 at 18:19
Quote Posted by Cigam
On another note, re-watched The Excorcist for the first time since before first playing Thief II in 2002, and remembered that the main priest character is named Father Karras :) Is this a very well known thing?
Funny thing is, I watched The Exorcist again last week and was thinking the same thing. I've heard no-one else mention this before, not even the Looking Glass members. Not sure if the name 'Karras' was inspired out of that, but then again, it's not a common one either.