Flux on 24/4/2008 at 21:38
So I have this m10v8 schema that I want to use with a playbark point on ai. It works fine but there are 3 associated ogg files with that schema, which are m10v8a,b,c. "Sentence a" simply don't fit the story at all so I don't want to use it. But it plays first a, then b then c and loop.
If I put m10v8b in playbark point, nothing is played. No luck with other letters as well. It has to be either m10v8 or it won't be played at all.
I tried to select the specific metasound from schema browser and tried to put it into all possible script actions as well as playbark point, no luck(Play sound at 2d, play ai bark)
It plays all the associated ogg files if the schema name is full but if I specify with letter, nothing is played.
Is there a way to play a schema while specifying the meta sound?
Only one level(mansion) from the original missions has this play bark case, I checked it and there is only schema there. Meta sounds aren't specified.
Judith on 24/4/2008 at 21:57
I did some experiments with meta sounds & music, and I've learnt one thing: if you have a sound definition other than "one shot", containing more than one metasound - it must be played this way.
The only workaround for this known to me is to extract the file you need with DXIW Sound Drone and make your own, one shot sound schema from it.