Rolander on 17/7/2005 at 06:37
The Plasma Gun does do enough damage to be usable against small spiderbots with sufficent Heavy Weapons skill. I'm afraid I don't find it effective enough against the large Karkans though; anyway, a whiff of napalm from the flamethrower will yield roast karkan meat regardless of siz.
If the Plasma Gun takes up only 1x4 space instead of 2x4, it would be more balanced IMO.
flexbuster on 25/7/2005 at 20:34
Someone here claimed that the plasma rifle is a guaranteed one-hit kill... it's not. Against anything. Well, maybe rats or something, but not people or karkians or what-have-you.
I personally find it's just way too big and bulky for something that isn't even all that powerful (and yes, I have tested it out quite a few times).
By the way, they may have nerfed plasma damage in the patch... if so, post-patch damage is what I'm talking about.
Against organics, I prefer a flamethrower. Disables anything flammable in one hit (except maybe MiBs and possibly karkians, but it's not dififcult to whack them over the head with something while they're running around on fire).
metal dawn on 26/7/2005 at 00:20
HEY GUYS! HOW DO I PWND MYSELF WIT TEH PLASMA GUN?
Seriously, these debates can get tiring.
I suspect there will be many more in the future.
Spitter on 26/7/2005 at 06:30
Welcome to TTLG.
metal dawn on 26/7/2005 at 23:51
Quote Posted by Spitter
Welcome to TTLG.
Thanks, I'm not sure if we've met before but hi to you too!
I like you, guy! I just KNOW we're gonna be good pals! :sweat:
Zanfib on 29/11/2006 at 01:38
The plasma gun can hurt robots. On the first level, Paul has a plasma gun which he will use to destroy the NSF security robot, if you lead it over to him.
Sorry for the necromancy.
TF on 29/11/2006 at 10:23
That's not infaillible logic, because guess what, enemy plasma rifles damage robots just fine but yours don't or deal damage so reduced you'd need 300 shots or something. Another example is Herman who you can fool into shooting security bots with plasma until they explode.
Plasma really is pretty shite, it's like a flamethrower, but with added range, less effectivity, no 'running around on fire', added 'shooting simple footsoldiers in the head with it and they still survive and shoot you once before the second shot comes out to kill them', more ammo scarcity.
Ziemanskye on 29/11/2006 at 16:16
Unless you actually learn it's an indirect weapon and let the overburn after it's hit something do the damage...
You know, those green bits that fall *away* from the impact...
TF on 29/11/2006 at 16:46
Guess I was doing it all wrong actually shooting it at the enemies, since the steam goes in the exact opposite direction of the impact if i remember, that would make it a great weapon for tight spaces, as long as you remember to shoot the walls, sort of.
Ziemanskye on 30/11/2006 at 07:52
:D
It was about my fifth playthrough before I even noticed that was what it was doing - before then, like most other people, I'd just assumed it was useless.
GEP Gun is still, in general, more useful though