Stingm on 28/2/2006 at 01:29
Actually there is a way to make it harder. There is a slider in the options to make is as hard as you want.
Sting
steo on 28/2/2006 at 23:05
Not on my version there isn't.
Fig455 on 1/3/2006 at 01:28
Quote Posted by steo
Not on my version there isn't.
What the heck version is that? Everyone I have ever talked to has a difficulty slider in their options.
RyushiBlade on 1/3/2006 at 03:52
The difficulty slider was implemented in on of the very first patches, along with an enemy health bar. If you are playing the original X-Box version of Morrowind (not the GotY edition), then it is unpatched and will have neither, AFAIK. My X-Box broke six months ago and I hadn't played Morrowind on there since I got the PC version in 2003.
Steo, if you're on the PC, I strongly advise you to patch your game, as it fixes many different bugs.
steo on 1/3/2006 at 17:49
Hmm, yes a patch would be somewhat beneficial and I am on a pc and I did try installing a patch before but with Oblivion so close, it doesn't really look like I'm going to play Morrowind again, at least for a while.
Talgor on 2/3/2006 at 10:32
Remember that it's going to take a few months for Bethesda to release enough patches that Oblivion will be actually playable... ;) Plenty of time to play Morrowind!
RyushiBlade on 2/3/2006 at 12:41
With the amount of time spent fixing the bugs (roughly four months, perhaps more), I hope there aren't any. Otherwise heads shall roll at Bethesda!
Myoldnamebroke on 2/3/2006 at 13:34
Having lots of bugs is actually usually the publishers fault. In house teams are usually too small to do the sort of massive bug hunting that a warehouse full of people can get done, and so as the project nears completion usually concern themselves with keeping the version stable for the publisher's testers, verifying tricky fixes and issues of design/gameplay testing.
Talgor on 2/3/2006 at 22:01
...and bug-hunting in something as staggeringly complex as a modern PC game is a nightmare in any case... I'm sure there will be bugs, and I won't blame Bethsoft for it... I'm always astonished at the sheer amount and obviousness of bugs in my own stuff that the testing department keeps finding... ;) (and I work on a relatively simple thing)
Tuco on 3/3/2006 at 06:02
Quote:
With the amount of time spent fixing the bugs (roughly four months, perhaps more), I hope there aren't any. Otherwise heads shall roll at Bethesda!
Don't believe the bullshit, all gaming developers say they're 'fixing bugs', but they really mean they're 'scrapping together the rest of the content their marketers promised CGW and GamePro 3 years ago'.
Especially MMO developers, who can patch in end-game content months after a game is released and the playerbase wouldn't know the difference!