Thirith on 5/12/2019 at 11:43
I've played Hades on and off while it's been in Early Access (I think the actual release is planned for early 2020), and it's a game where I actually enjoy seeing what is added, tweaked and otherwise changed. Was Dead Cells also EA? If so, I think I played that one before its proper release as well. However, these are games that you can easily dip in and enjoy, and neither has much of a focus on story. For me, taking part in EA actually added to the experience, because I could get a fun glimpse of how the games are developing but that's also because I didn't risk burning out on aspects that were frustrating or having the entire plot spoiled.
Renzatic on 5/12/2019 at 12:20
Quote Posted by Thirith
Was
Dead Cells also EA? If so, I think I played that one before its proper release as well.
It was. They changed a TON between when I hopped on and release.
june gloom on 11/12/2019 at 21:53
It's been an absolute disaster for me. I was a backer. The backer builds performed better than this mess.
Half the time I launch the game it crashes on startup - I get a black screen, nothing happens, I click and it crashes.
Another time it crashed when I tabbed out.
Another time it crashed when I clicked the options button on the main menu.
Several times it's crashed while loading the main menu.
Another time it crashed while loading the tutorial.
All this with multiple crash-on-startups in between.
Eventually I did manage to get the tutorial mission to load -- though it took so long that I thought it'd locked up for a minute. I decided to try my gamepad to see how the controls went. It immediately started scrolling down, like the thumbstick was being held down. I unplugged the controller and the screen started to shake uncontrollably. I hit escape - crash.
I was really excited for this game, I bought the $80 Signature Edition. I didn't even mind all that much that they drank the EGS koolaid. But so far it's been a disappointment. I haven't even gotten to play it. So I went back to Fallout 76. Say what you will about FO76, at least that game functions.
Malf on 16/12/2019 at 12:06
Yeah, I've ended up cheating quite a bit using the developer console after a couple of failed attempts playing normally, and this is on Rookie.
It starts out okay, but it just scales up far too quickly while not providing you with enough resources to meet the escalating demand. And research and manufacturing also struggle to keep up with the pace, let alone recruitment. You're almost guaranteed to lose at least one grunt per mission, and you can't research and manufacture better equipment fast enough to keep them alive.
I suspect its been balanced using feedback from early access players, where the hardcore difficulty fetishists are always the loudest.
Since cheating, I've discovered that it's VERY easy to complete the Steal Research missions as long as you have a couple of assault guys with high movement and willpower. Using the Dash ability, you can get all three research points in one turn before the enemy even has time to react.
Of course, the downside of that is that you get a negative reputation with the faction you're stealing from.
It would be interesting to see what mods would have popped up if this had shipped, like XCOM 1 & 2, with Steam Workshop support.
Nothing's available for it on Nexus Mods, which makes me think the game's not very moddable at the moment, which is odd for a Unity game.
Malf on 16/12/2019 at 16:37
I grabbed a table for Cheat Engine that re-enables it. Can send it your way if you want it.
Malf on 17/1/2020 at 11:06
Christ, that's a massive list of nerfs. I mean yeah, there's a couple of enemy force nerfs there, but not nearly enough to keep them in line with the Phoenix Point troops.
I can only hope that once it hits Steam, it gets Workshop support so the community can fix it.
To be honest, I don't think Snapshot should have implemented ability trees at all seeing as they obviously don't know how to balance them. They should have stuck with just stats. It worked for the original X-Com.
Pyrian on 17/1/2020 at 16:29
Quote Posted by Malf
To be honest, I don't think Snapshot should have implemented ability trees
at all seeing as they obviously don't know how to balance them.
Dunning-Krueger? You can't
really know that you don't know how to balance ability trees without knowing how to balance ability trees.
Sulphur on 17/1/2020 at 18:14
Quote Posted by Pyrian
Dunning-Krueger? You can't
really know that you don't know how to balance ability trees without knowing how to balance ability trees.
May be Dunning-Kruger, but that's not as tautologically symmetrical as you make it appear. Someone without experience in balancing ability trees can know their system's fucked by simply getting feedback about it from playtesting, while not being immediately aware of how it should be fixed.
Pyrian on 17/1/2020 at 20:20
Quote Posted by Malf
To be honest, I don't think Snapshot should have implemented ability trees
at all seeing as they obviously don't know how to balance them.
Quote Posted by Pyrian
Dunning-Krueger? You can't
really know that you don't know how to balance ability trees without knowing how to balance ability trees.
Quote Posted by Sulphur
Someone without experience in balancing ability trees can know their system's fucked by simply getting feedback about it from playtesting, while not being immediately aware of how it should be fixed.
Yeah, but Malf suggested they not implement them in the first place.