Thirith on 7/5/2018 at 11:40
Quote Posted by Shadowcat
I certainly don't see how it
benefits you to discover how an unfinished version of the game feels, when the finished version can be expected to be a better representation of what the developers are trying to do. So no, that doesn't do anything to alter my opinion. (And it is just an opinion; nothing worth arguing over. If satisfying your curiosity about an incomplete game makes you happy then I'm happy for you.)
It can be very gratifying to see how something changes for the better, and the change itself can sometimes help you understand why something works. It's not that different from getting a look at rehearsals for a play or a film and then seeing the final product: the process itself can be interesting and seeing it can increase your enjoyment of the whole thing, if you've got any interest in how a creative endeavour comes together.
Starker on 7/5/2018 at 11:52
Yep. Thanks to Kickstarter I've been able to better understand how games are made and consequently have come to appreciate them more, knowing what goes into making them.
Starker on 7/5/2018 at 19:39
I've backed about 30 video game projects and none of the devs has run away with the money so far, though a couple look like they are in serious trouble -- Mage's Initiation and Tangiers.
twisty on 8/5/2018 at 13:00
Out of interest, have any of you enjoyed a pre-release version more than the final product? The Long Dark fits this to some degree for me. While I haven't played more than 1 hour of the story, I had already invested many hours in the early access sandbox and haven't enjoyed most of the UI changes in the final version.
PigLick on 8/5/2018 at 13:22
Yep totally agree with you regarding the Long Dark, they basically ruined the game with the full release.
Sulphur on 8/5/2018 at 13:27
I've enjoyed the initial run of Project Zomboid back when it was meant to be a story-telling simulator set in a zombie apocalypse, and not the lumbering, detail-ridden thing it is now.
Also the EA versions of Overload and Project Nimbus have been fun in terms of seeing what the devs are capable of, but not what the limits of their capabilities are, so to speak. There's always the overweening feeling of, 'there's more to come and you're spoiling the final release for yourself' the more I play them, so that's why I avoid EA as often as possible.
Still, putting an hour or two in as a taster for the final product is a good way to quickly understand if the devs have scoped and focused appropriately (and to see if they've really earned your confidence in them). In the case of Overload, it's quickly satisfied me as exactly what Descent would be today if it were coupled to a shiny new engine, so no morbid curiosity's forced me to poke at it further before the final release.
Malf on 12/3/2019 at 20:17
GODDAMMIT JULIAN.
Look, I don't mind the Epic store as much as the rest of the Internet.
But exclusivity is not good for the PC as a platform.
I was really looking forward to getting a DRM free GOG version.
FFS.
Starker on 13/3/2019 at 07:36
As long as I'm getting my GOG key, I'm fine. Meanwhile, I can just download it from the Epic store or, if it's too big of a hassle, pirate it.
Plus, hey, free DLC or something.
Probably helps that Julian Gollop has stacked up a lot of goodwill over the years. I can't even begin to estimate how much quality time I have had with the three X-COM games.
Shadowcat on 13/3/2019 at 12:07
I choose to read that as "Epic Store customers will be Early Access beta testers for one year before the game is released."
Thanks, Epic Store customers!