Renzatic on 26/4/2017 at 10:28
I just checked it out again. When I first posted the link, it was sitting at around $150k. Now it's doubled its amount.
Looks like this one is gonna meet its goal and then some.
N'Al on 26/4/2017 at 13:40
The game does look awesome, no doubt, but Snapshot Games really need to get themselves better digs - candle light and portable gas lamps, wot?
Starker on 26/4/2017 at 15:15
It's Bulgaria -- these are the better digs. :P
faetal on 26/4/2017 at 18:56
Backed pretty much as soon as the Fig campaign was open.
If it's as good as I'm hoping, I may buy extra copies just on principle.
Starker on 2/5/2017 at 19:57
Stretch goals!
Quote:
$650,000: Drivable Vehicles In Tactical Battles
Deploy vehicles to tactical battles for carrying troops and providing heavy weapons support. They can also be used for retrieving equipment and materials in raid missions, and for safe evacuation of soldiers or civilians in danger. There will be multiple construction options and a variety of weapons turrets available.
$850,000: Floating Phoenix Base
A floating fortress which can travel by sea and conduct air operations inland from coastal areas. Such bases will be exposed to danger from seaborn mutants generating some tense defensive missions, but the additional strategic flexibility of such a base will greatly help in mid to late game. It will also allow the player to discover some of the most well hidden secrets of the alien agenda, deep inside the mist.
Also, found an interesting tidbit in one of the articles:
Quote:
(
http://www.gamesindustry.biz/articles/2017-04-26-there-is-no-plan-b) http://www.gamesindustry.biz/articles/2017-04-26-there-is-no-plan-b
Appropriately enough, just as Firaxis' XCOM was clearly inspired by Gollop's work on the original game, Gollop has found inspiration in Firaxis' efforts. Not only will Phoenix Point incorporate some of the elements that worked well in Firaxis' XCOM revamps, but Gollop cited one of the developer's older games--Sid Meier's Alpha Centauri--as an influence for some of the gameplay elements that will separate Phoenix Point from Firaxis' own XCOM successors.
"It probably deviates most [from Firaxis' XCOM games] on the strategic level of the game," Gollop said. "Phoenix Point is a lot more 4X-y, sort of open-world-y universe where you have different factions and groups, with their own objectives and agendas, technology, their own diplomatic relations, and things will happen in this world regardless of whether the player intervenes or not. It's a much more dynamics, systems-AI-driven world... In some ways, it's actually developed and evolved from ideas we built into XCOM Apocalypse back in 1997.
Shadowcat on 3/5/2017 at 12:52
That sounds like an amazing story! Thanks for the pointer :)
Vicarious on 2/6/2017 at 16:24
Quote:
In some ways, it's actually developed and evolved from ideas we built into XCOM Apocalypse back in 1997.
Freaking sold. I need this game in my life.
faetal on 4/6/2017 at 12:00
I've backed it to the tune of €75 which means I get to add a name to solider generation pool.
Vicarious on 6/6/2017 at 19:32
There's an 8min boss fight video with Gollops commentary:
[video=youtube;_uMePkH8oX0]https://www.youtube.com/watch?v=_uMePkH8oX0[/video]
Err, okay. I have to say this. This game is a complete ripoff of Firaxis' XCOM. Everything is the same, style, mechanics, abilities, classes, grenade/rocket indicators, camera work, hell, even the cover system and related icons. Everything is literally copied from XCOM. :tsktsk: