doctormidnight on 6/3/2005 at 06:54
It ran just fine in both windowed and regular mode. Has anyone else noticed the substantial difference in level brightness between windowed and full screen? That's kind of annoying.
XP2500+, 9800 Pro, 1GB PC2700
Garrettwannabe on 6/3/2005 at 07:03
Since I just installed it today and I've still got our lil friend Dromed etched into me brain - I looked at T3ED and said "ok, um, wait a minute this one looks like a fill air brush - but where the hell is the add object (like a door) directory? Just teasin there.....:cheeky:
Maybe I should finish in Dromed the 3 FM pack Apache and I started that's like 95% done before I think of even starting to learn this new TEDdy one...haha
Cool map though....congrats again!
Random on 6/3/2005 at 07:24
Quote Posted by doctormidnight
It ran just fine in both windowed and regular mode. Has anyone else noticed the substantial difference in level brightness between windowed and full screen? That's kind of annoying.
Ah, is that it? :cheeky: I was going to say the level was incredibly dark at times, but it must have been because I was in a window.
Ran fine* on my low specs: 1800+, 512MB RAM, Geforce 3.
*Fine meaning awful, but that's my fault. ;) It's certainly no slower than the OM's.
darkcosmos on 6/3/2005 at 15:42
Quote Posted by Rosd
Actually, in my testing guards have always had swords and were never afraid to use them. Do any of the guards have swords for you?
Here's a note I copied from another thread, which seems to solve the wimpy guards problem:
IMPORTANT FIND: I've found out that if you have an option "WriteResourceBlockFiles" (which generates IBT files) turned on, for some reason it makes all creatures afraid of you, so no one attacks you and flees immediately. If you turn the option off or comment it out, everything reverts back to normal (the AIs act as they're supposed to). At least that's how it works for me. Therefore, I think it's wise to keep the WriteResourceBlockFiles option turned off while you're designing a level and only turn it on when you need to produce an IBT file.
- Agetian
Quote Posted by Rosd
Also for you other mission editors to note, do not go too crazy with zone portals!
Everything I've read about Unreal mapping suggests putting small portals in the "doorways" or openeings between different self-contained sections, rather than huge sheets splitting large open areas to really see the performance gain.
Eshaktaar on 7/3/2005 at 18:24
Well, I'm already havin' fun...
Inline Image:
http://mypage.bluewin.ch/thonr/temp/skatin.jpgStupid thing to do #18: Skate down the stairs with a chairThanks for the map, Rosd! Maybe if you used a tiny bit of ambient lighting (emphasis on tiny), it'd make the shadows less absolute.
Rosd on 7/3/2005 at 18:39
Nice pic! While *ahem* testing, I also found that you could turn a chair into a makeshift sled in my playing around :D I wonder if someone could use the chairs to their advantage by barricading that door downstairs with chairs?
I don't know if the version that you tried had the ambient lighting from the windows in the house, that really helps being able to tell what's going on when you douse the lamps inside.