Rosd on 6/3/2005 at 02:16
Okay, I'm just putting this up here so I can get a feel of how this runs on people's computers, it's just a smallish map for now, but let me know how it performs.
(
http://www.bitz.net/~chadc/ThiefStuff/RosdMap1.zip) Download here
Karkianman on 6/3/2005 at 02:33
broken link.
Rosd on 6/3/2005 at 03:28
Okay, should have a working link now.
darkcosmos on 6/3/2005 at 03:53
Very cool! You've obviously put some work into this thing. Looks great, and you've enclosed it nicely with the walls and facades, but it doesn't feel too cramped.
Ran smoothly on my system (Athlon 3500+, 1GB RAM, XFX660GT). I especially enjoyed getting up onto the roof of the house...
Can't wait to see what you can do when you give the Guards some swords!
Rosd on 6/3/2005 at 04:21
Actually, in my testing guards have always had swords and were never afraid to use them. Do any of the guards have swords for you?
Also for you other mission editors to note, do not go too crazy with zone portals! I was using some tricky zone portaling across the outdoor areas to make sure that only areas the player could see were being drawn (eg: not to draw everything on the other side of a house) but it actually slowed everything down alot more than using one to split the outdoor, and then the portals for the indoors. It must take the engine more work to tell if something is visible, than it is just to draw it :)
Jadon on 6/3/2005 at 05:23
Looks good. Ran fine on my system at 800x600. my specs are P4 2.4ghz 512mb mem. an GF3Ti200 64mb graphics card. the only thing that bothered me was the health potion hint I understand if you had reason for it but if you don't then get rid of it.
Rosd on 6/3/2005 at 06:24
Any Dev members know how to turn off those hints every time you pick up an item for the first time? (health potion, moss arrows etc)
Garrettwannabe on 6/3/2005 at 06:31
Totally cool - the first Thief map and in such a short time too - congrats Rosd :thumb: It look great and I even got the gaurds to "violently shake their fists at me" when I climbed up on the overhang... :ebil:
Looking at your map in the editor though (I finally installed the editor today) - not sure I'm a gonna figure out T3ED though...I was having a hard time just seeing where your "fill air" brushes were! :cheeky:
System:
3.4 P4 HT
1 gig ram
ATI X700 PCI-E w/Catalyst 5.1 drivers
edit: screen size was 1024 X 768
Krypt on 6/3/2005 at 06:40
Quote Posted by Rosd
Any Dev members know how to turn off those hints every time you pick up an item for the first time? (health potion, moss arrows etc)
It's a script on the potion. If you want to disable it, turn bEnableScriptInherit to false then delete the HelpPopupHealthPotion script. Either that or you can make a script that sets the flag HelpTextHealthPotionDone (as well as the flags for any other items with help text in your map) to true on mapstart. I would probably do the latter, since you usually have at least one mapstart script that you could piggyback it onto anyway and it saves you the trouble of touching the properties on every item in the map.
Rosd on 6/3/2005 at 06:47
Garretwannabe, are you talking about the air brush for the outdoors, or inside the house? The outdoor is just one big subtracted box that I stretched to fit the map when it kept expanding.