EvaUnit02 on 5/2/2009 at 07:45
The terrific Australian mag, PC Powerplay, had a (
http://www.megaupload.com/?d=TR9J9PSU) feature article on Deus Ex 3 in this month's issue. Also Deus Ex 1 was the subject of the regular "mod watch" section.
(
http://www.megaupload.com/?d=TR9J9PSU) I had these made specifically for people outside of Australasia, please buy the magazine if you can.
An interesting read. It definitely sounds like they're going out their way to avoid one of the pitfalls of Bioshock, that choices didn't matter/weren't permanent.
EDIT: Apparently this is last month's issue, the "March '09" one came out yesterday. So I imagine that this won't be on store shelves for much longer.
Melan on 5/2/2009 at 09:55
Thanks for posting this. I remain cautiously interested -- the project doesn't appear to be quite on the level of the original DX, but at least the developers seem to have learned from the IW fiasco. It is also reassuring that Dugas places emphasis on the importance of moral choices and consequences.
We will see what will be the result when the design meets the cold, hard reality of modern game publishing.
René on 5/2/2009 at 20:31
Quote Posted by Melan
moral choices and consequences.
This is big in DX3.
Quote Posted by Melan
We will see what will be the result when the design meets the cold, hard reality of modern game publishing.
Fair enough!
van HellSing on 5/2/2009 at 20:35
Quote Posted by PC PowerPlay
Distributor: Eidos Montreal
Developer: Atari
Right.
René on 5/2/2009 at 20:45
Well that's clearly a mistake! Should be:
Distributor: Eidos
Developer: Eidos Montréal
van HellSing on 5/2/2009 at 20:47
I know, I know. ;)
Digital Nightfall on 5/2/2009 at 21:53
René, I hope the moral choices and consequences are more like The Witcher and less like Bioshock.
In case you don't know what I mean, in The Witcher the choices usually involved picking the lesser evil, and had a sometimes dramatic effect on the game world (usually) sometime later in the story, far enough ahead so that it's hard to just go back and pick the other choice. Some choices would make the game much more difficult later on.
In Bioshock the choices (there was really only one, though you had to make it over and over) were clearly good vs. evil, and had no impact on the game-world. The only time your choice had any bearing on "the world" was in the end-game movie, which means you never actually had to "live" with your choice.
(On the other hand, Bioshock had much more of a "choose how you play" variety than The Witcher, which was fairly locked concerning your play style.)
So, which would you say it is?
René on 5/2/2009 at 22:03
Quote Posted by Digital Nightfall
René, I hope the moral choices and consequences are more like The Witcher and less like Bioshock.
You mean in the way that they have an effect on you and the world rather than just being window dressing? Yep! That's the idea! (PS: I loooove The Witcher...played through it twice.!)
Digital Nightfall on 5/2/2009 at 22:10
Good. I hope you take it farther than even The Witcher did, then. :)
D'Juhn Keep on 6/2/2009 at 00:41
In Baldur's Gate 2 you generally had a choice between being evil and disadvantaged or good and rewarded which was a bit annoying. I hope it won't be like that too!