Myth on 15/8/2013 at 09:26
Quote Posted by Robert4222
I don't agree.
There are situations in which you are forced to use broadhead arrows to get rid from some annoying guards, and there were no gas arrows available in that particular mission
Negatory. You simply gave up and played the lesser diffculty settings way too early. I played through all 3 Thief games without using a single gas arrow and without killing anyone, and that was before I learned of ghosting. I always tried to keep gass arrows as a last resort, really valuable tool, so I ended up not using them. In TDS I had the maximum number of them iny my inventory.
Plus, if you need help with the game on Expert - flasbombs are EZ mode for knockouts, even mass knocking out of 4 pissed off guards.
In the end, after years of playing, one learns that the best tool is Garrett himself (qute by jtr7).
P.S. Contextual mantling and jumping "because Garrett wouldn't be so bad at it" is just bloody retarded. Assassin's Creed had fail-safe mantling and jumping and the spoiled console brats got so used to it that EM are now too chickens*t to releas a game without it. Also, free jumping and climbing allows taffers like me to go and break the level in various ways.
Also rope arrows are contextual as well, which defeats the purpouse of that most enjoyable tool out of the entire series.
Chade on 15/8/2013 at 09:49
Assassins Creed does not have fail safe jumping. In my experience, it is extremely easy to screw up jumping in Assassins Creed. Assassins Creed movement has little to no resemblence to what we have heard so far in thief 4.
Really, I would think that after E3, there shouldn't be any more comparisons between Assassins Creed and Thief 4. They are obviously extremely different games.
Robert4222 on 15/8/2013 at 10:45
Quote Posted by Myth
Negatory. You simply gave up and played the lesser diffculty settings way too early. I played through all 3 Thief games without using a single gas arrow and without killing anyone, and that was before I learned of ghosting. I always tried to keep gass arrows as a last resort, really valuable tool, so I ended up not using them. In TDS I had the maximum number of them iny my inventory.
Plus, if you need help with the game on Expert - flasbombs are EZ mode for knockouts, even mass knocking out of 4 pissed off guards.
In the end, after years of playing, one learns that the best tool is Garrett himself (qute by
Well, last time I completed the original Thief I was like 9 or 10, so I wasn't very used to the game at the point of playing it without a single kill, although I only used lethal tools in what I consider hard situations (example: that guard in front of Lord Bafford's throne room). And still I considered that even for pure stealth game it was fair to use broadhead arrows ; you had so many of them and we clearly see Garrett taking down a guard with a head-shot in the intro cutscene
I should replay TDP's campaign once I get back home (I'm on vacation right now), and this time on expert mode
Quote Posted by Chade
Really, I would think that after E3, there shouldn't be any more comparisons between Assassins Creed and Thief 4. They are obviously extremely different games.
I'm pretty sure that all this comparison with Assassin's Creed started back when a dev talked about a prototype version of NuThief in third-person with parkour elements similar to an AC game
Still, I'm sad about the direction the saga has taken since Brotherhood. No more stealth and planning to kill main targets and running away when it's going nuts, now it's literally press X to make a x20 counter-kill combo
TriangleTooth on 15/8/2013 at 11:23
Quote Posted by Robert4222
(example: that guard in front of Lord Bafford's throne room).
Ok I probably used to use broadheads here but it didn't take that long to figure out how to put out all 4 torches and then do an airborne knockout on him.
Chade on 15/8/2013 at 11:33
Quote Posted by Robert4222
I'm pretty sure that all this comparison with Assassin's Creed started back when a dev talked about a prototype version of NuThief in third-person with parkour elements similar to an AC game
Plus the ex Assassins Creed people on board, and other things, mostly pretty silly. This is why I specified "after E3".
Lockpicker on 15/8/2013 at 14:10
After reading the article I feel the exact same way I did when I heard of the title's inception...utterly stoked beyond compare!
Dia on 15/8/2013 at 15:33
Quote:
This Thief game has third- person climbing sections. It makes minor use of quick time events. It has ‘Focus mode', which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
Also:
Quote:
I look to a nearby edge, and a prompt appears telling me I can jump across. Jumping is now a context- sensitive action. “Jumping, bouncing up and down, kind of broke the immersion,” says Schmidt. “We didn't want you to be the master thief and you just tend to fall off stuff all the time.” That's fair, but the loss of granular control when you jump feels very un-PC in philosophy.
What if I want to jump when
I want to jump? How very restrictive. All I can do is shake my head and mutter 'Idiots'.
Quote:
Garrett's new Focus ability - a limited supply of magic that highlights key areas in a level, which in combat lets you slow time and target specific body parts.
What ever happened to just blackjacking the guard over the noggin and getting on with the game? The only good point about Focus imo is that you don't have to use it. But will you be able to blackjack adversaries without it?
Quote:
“It's not a game about fighting,” says Schmidt.
Wait; it's only a game about combat when the devs decide you
have to do combat, right? :rolleyes:
Quote:
“It's a level of mastery on top. If you're careful you can get through it, but you won't win speedruns without it.”
Why do I need to feel compelled to 'win speedruns' anyhow? What's the point?
Quote:
The loss of manoeuvrability is compensated for by the addition of a swoop move, which allows you to duck and dash silently over short distances in a single movement.
O.M.G. Now NuGarrett can swoop. I'm hoping this is yet another feature that can either be ignored or disabled. The original Garrett didn't require 'Focus' or 'swooping' or timed speed-runs, iirc. Why does EM insist on trying to fix what wasn't broken in the first place? Oh yeah, that's right, EM owns the rights to the Thief franchise and this is a reboot where anything goes.
Quote:
Pressing ‘use' on it causes Garrett to lurch forward and press his hands on its surface.
Guess I pretty much saw that one coming. I have an awful feeling that 'Use' is NOT the same as frobbing, either.
Quote:
This is where I end up clambering up a wall face in third- person, and firing a rope arrow in a quick time event to recover from a forced fall.
Third person. No thank you. And by the way Mr. Smith, during a QTE
YOU don't
do anything, the devs do it all for you. How exciting is that? Not very, as I prefer not to have the controls yanked away from me by the devs/animators for any reason, nor do I feel the need to 'see' myself climbing up a wall. I just want to get up the damned wall before my character is spotted.
Quote:
The Tomb Raider-ish clambering fits with the fantasy of Garrett as a master thief but, much like the contextual jumping, it's philosophically opposed to what makes Thief compelling. Thief is about being alone, powerful, sneaky, and the first three games let you feel that by providing an environment, a set of tools, and allowing you to find your own way through the vast levels.
Wonderful. Now we have NuThief does Dishonored, does Assassins Creed, does The Mirror's Edge, does DX:HR, does Tomb Raider Reboot. If Mr. Smith was attempting to write an article that is pro-Thief reboot, imo he just stated one of the basic reasons why T4 is NOT a true Thief game. Btw, the statement should have read 'NuGarrett', as the main protagonist in this game is obviously an imposter.
Quote:
but the moments where the pacing shifts aim to make you feel powerful by forcing you through a single viable path. It's the opposite of why I play PC games, and the antithesis of why I think Thief is such a defining game for us. However brief, the climbing section - and a similarly constrained escape from a series of burning buildings - were the low points of my playtime.
I'm rather surprised that in between the pro-T4 hype the author has written in this article that he was honest about certain aspects of the game with which he wasn't exactly enamored. Although it does seem to me that he sugar-coats even those.
Quote:
the game rates me on my performance. There's ratings for whether or not I ghosted the mission without being spotted (haha, no), and for whether I did it without killing anyone (nope, no way). The new additions are concessions to mass-market appeal, but they're separate enough that the core of Thief is untainted.
Quote:
"If all people have to complain about is details like that, then we're pretty happy, because that means that the core is not broken.”
Well that pretty much said it all. But I disagree with the author that these 'new additions' don't 'taint' the core elements that are Thief. They not only taint, they downright smash and destroy. Go ahead, Mr. Smith; you go and play the 'old school' version and let me know how that works out for you. If I want to play Dishonored, Assassins Creed, The Mirror's Edge, DX:HR, and or Tomb Raider Reboot (Gawd, I'm beginning to hate that word!) then I'll go play them. Stealing elements from the afore mentioned games and stuffing them all into yet another reboot just sounds like EM is creating a trainwreck of a game. A very unimaginative trainwreck at that.
Thanks for nothing, EM.
Robert4222 on 15/8/2013 at 16:11
Is there any alternative stealth game coming in a close future ?
skacky on 15/8/2013 at 16:20
By that, you mean at least good stealth games? Then nope. There's the new DLC thing for Mark of the Ninja coming soon and Tangiers, but it is planned for August 2014.
Springheel on 15/8/2013 at 16:52
The Dark Mod will be standalone (no D3 required) in a matter of weeks...does that count?