Komag on 21/3/2006 at 23:02
I've only been playing for about two hours, buy my system performance sounds better than Stitches (although it might be similar and I just don't mind as much). I tried setting everything to MAX (resolution was still on 1024x768 though) and framerate tanked to around 5-10fps (in a forest area with no AI around - would surely bottom out with any real activity). With settings above average I get a decent 15-30fps so far, higher in dungeon settings.
I haven't visited any city yet, I only played through the whole intro section and walked around the forest a bit (very nice trees/foliage/bushes/etc).
My short list:
Pros:
- Nice character selection, lots of features and subtle tweaks to facial structure, color, hairstyle/length, etc.
- Very good looking graphics everywhere. The dungeons and forests look superb to me, bravo! But for all that is good and holy, TURN OFF THE HDR AND BLOOM CRAP! (good thing you can)
- Brings back most of Morrowind elements like skills and traits, but sightly simplified (there is no spear or axe skill, for instance, but there is blade and blunt, and there's no medium armor skill, just light and heavy) which is fine with me
- All new stuff to mix for Alchemy!
- Nice sneaking system (not as good as Thief, but still cool, with satisfying reward for sneak attacks
- Very nice physics on objects, bodies, etc. Great to see that last arrow fling back their arm or whatever you hit.
- Cool "grabbing" feature - you can manipulate stuff, turn over dead bodies (which tumble/flop on the ground convincingly)
- Draw distance is nice and HUGE!!! I love it, even if it comes with some odd baggage, IT'S WORTH IT!
- Some interface elements are nice improvements - very easy to quickly set hot keys 1-8 for instance, just have your inventory or spell list open, hold the number and click the item, voila.
- Very similar feel and vibe to Morrowind, feels familiar and comfortable (this is a pro for me)
Cons:
- draw distance items ought to fade in, not pop in so suddenly (maybe they fade sometimes? I seem to have noticed it both ways, can't remember exactly now)
- Performance is only decent, not super optimised (but this is to be expected, and it's not an outright BAD performer like TDS)
- Interface menus are decent, but bulky and slow. I prefered the windowed layout of Morrowind much more, but I'm hoping the new tabbed interface will grow on me
- Interface/dialog text is FREAKIN' HUGE! I'll have to dive into the .ini files to see if I can't shrink that crap down a lot. Big consolitis symptom there.
- Focusing on things with the crosshairs is no longer precise and exact. Now if you are near it you can "frob" it. But this causes some minor trouble with layered/piled objects, or minor confusions elsewhere. Example - I picked a mushroom from a small bunch growing, and there was another couple bunches to the sides, but I wasn't sure if there were actually three bunches or just two, so I picked another one (the one to the right), and got something, so I said to myself "aha, there ARE three bunches, time to pick the one on the left now", but it turns out I HAD picked the one on the left at first, and there were only two bunches overall. Crap, that was a long stupid example, but hey
- what's with the big ZOOM ZOOM in on people's faces during some conversations? It's not like I suddenly ran up and got in their face. I don't have a zoom lense eye like Garrett. It detracts from the otherwise good first person immersion factor
- If you forget to turn off Bloom and HDR, you won't be able to see anything that is at all brightly lit, it will just be a blank white space on the screen (why do they do that junk???)
- Icons in the compass to hold your hand - what's with that? I would rather stumble upon and discover something, rather than have an icon for it pointing the way. This is definitely another element of "consolitis", dumbing down the game a bit
- The actual paper map (in the box, that you unfold) is decent but not as good as Morrowind's (but that would be hard to top). It's more like a basic styled map with few places listed instead of the super detailed Vvardenfall drawing. This actually might be a "pro" because the Morrowind map spoiled a lot of things
- Very very similar to Morrowind (if you really disliked Morrowind, it's unlikely Oblivion will change your mind - but then again I haven't played much yet so I could be wrong on this)
I think it's easier to nit-pick in detail than it is to be positive in detail (is that just human nature?), because even though my con list appears larger, I honestly have a very positive impression of the game and know I'm going to love it for the forseeable future :thumb:
It comes highly recommended from me, at least as this point
PLUS - I got the CE:
- The "Septim" coin is cool, if a little exaggerated in it's modeling (there's no way a coin like that could have been in actual circulation even now much less in any ancient culture. But I like it, nice touch
- The "Pocket Guide to the Empire" is a supposedly published by the Imperial Empire thing (as opposed to a 2006 strategy guide to the game) that tells about the various provinces and peoples and things of interest in Tamriel. I think it's cool, but again, if they had super high quality printing like that in a Romanesque era setting, then it could only have been done with pure magic
- I haven't popped in the bonus DVD, can't comment
Malf on 22/3/2006 at 00:13
Quote Posted by Komag
Draw distance items ought to fade in, not pop in so suddenly (maybe they fade sometimes? I seem to have noticed it both ways, can't remember exactly now)
I think a lot of games could learn from Guild Wars in this respect and use "Imposters" until you're within a certain range.
Imposters are 2D images of the object taken from the angle of approach that change to the actual 3D model when you get closer.
It's noticeable, but it's far better than just having things "pop" into existence.
Komag on 22/3/2006 at 00:14
I've typed too much already, but here's a little more:
My system for the above notes:
- AMD Athlon XP 2500+ (1.8ghz, rated at a 2.5ghz Intel equivalent)
- 1 gig RAM (average speed, can't remember)
- GeForce 6800 w/128meg
- XP Home w/SP2
Playing at 1024x768 with above average settings
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Okay, just for kicks I installed Oblivion onto my laptop, which is:
- Pentium M 1.4ghz
- 512 meg RAM
- GeForce FX-go 5650 w/128meg
- XP Pro w/SP2
Playing at 640x480 with rock bottom settings
I turned EVERYTHING down to the absolute lowest settings possible, and, while the game would technically "run", you couldn't really call it running. It took me forever to just pick the basic guy they give you because it wouldn't register my mouse clicks and the curser was moving at like 1 frame every 3 seconds so I kept overshooting the buttons.
Eventually I got it started and somehow managed to jerkily grab a skull of the ground and toss it over to the table, and it flew through the air in a slow slide show, eventually falling against the table and down to the ground, after about 20 seconds overall, when it should have taken about 2 seconds.
Then I forced the character to meander his choppy self up to the gate to hear the other prisoner rant at me - the game froze for about 15-20 seconds and I thought it was crashed, but then it started again and the guy's audio started, so it turns out it was just my computer pausing to load the audio clip.
That's when I turned it off and uninstalled it. :p That was just bad.
The lesson is that if you're hoping to get by on less than the minimum specs listed, don't even try, it's impossible. I'm betting that my bottleneck here is the processor, it just can't crunch the physics, the audio, etc. I'm sure the relatively low amount of RAM (and it's probably slow laptop RAM too) doesn't help either.
Dirty_Brute on 22/3/2006 at 03:01
Well, if anyone here has a 7800 GS AGP or PCI-Express equivalent coupled with a Pentium 3ghz+, then let's hear how it runs. I am about to order my copy but I am waiting for more data from 7800 users.
My specs are in the other Oblivion thread.
Renzatic on 22/3/2006 at 03:45
With a 7800 and a 3Ghz processor, you won't have crap to worry about.
Renault on 22/3/2006 at 05:56
I don't want to go out on a limb, but I think he's really just trying to show you how big his penis is. Or, will be.
dracflamloc on 22/3/2006 at 14:24
I havent gotten the game yet but I have an amd64 3500+ 2gb ram and a 6800GT. Will be interesting to see how it runs. Its a shame about the "bustling cities" not being there, though.
Agent Subterfuge on 22/3/2006 at 15:44
Portions of this game have left me gaping in wonder, while other parts have left me going 'guh..'
Im running the thing at 1650x1280, with everything tweaked up to the absolute maximum, and the popping foliage and assorted bits of scenery are still pretty apparent. Self shadows are shit, and Stitch's commentary on the same old vacuous character population felt about half right to me. The novelty of having gorgeous models and scenery probably lessened the sensation, but the feelings still there. Huge world, sparse population.
The AI conversations, while often ridiculous, are quite entertaining. I've only sunk in a couple hours, so far. So I'll probably have to reserve final judgement until I finish the game or get sick of it and bail, like I did with Morrowind.
But honestly, my overall impression is this is a really neat game. Combat IS fun. A lot more fun than it was in the last game - particularly the swordplay.
Lazarus411 on 22/3/2006 at 15:54
For those that already have the game, how well do you think it would run on my rig? : -
Athlon 2000 XP
768 Mb DDRRAM
Geforce 5900 XT
I'm thinking I'll probably need to turn most things off, and run at low res (i.e 800x600), just to run at a acceptable frame rate.