gamophyte on 30/5/2019 at 20:38
I quick loaded, and a green on screen text said mission complete accompanied by a voice saying the same. I didn't do anything in particular and I just a little into the front door. Is this a break in objectives? I know in that area I went on more but died, hence the quick load, then this happened?
Edit: I played around and I noticed it happens if you signal the radio at the citadel for the first time. Maybe it's supposed to happen right away but it doesn't, if I signal, save, then load then it plays. No idea why. But it's involving the radio I suppose it's okay and not breaking anything. Although I don't know why that would be a voice I would here as it's all robotic.
gamophyte on 30/5/2019 at 23:05
I am in the citadel, got into the archive, flipped the roof switch, no new place to go. I would go into the central area, but those doors seem false and the giant bots kill me everytime. I will go see if there is anything changed in the museum since I read about the bot there. There are many ways I think this campaign has been brilliant and the people who made it should be proud. But it's hard to know what has now been turned frobbable sometimes. Like if I go back and a lock or switch is now active, then it breaks the basics of "The keys and gates theory", in that there should be a visual "gate" in front first so you know that it's contents is now available to you. IE a switch is something the player can always throw, but if you want to control your objective the gate should be a overlock, which can be removed with power or if analog, a bold cutter, but then the switch is active per expectations below. I say all this not knowing if this is the case here but it's happened in earlier missions. If missed something all kinds of things aren't active. I don't mind chrono design but you have to keep up with it to ensure the player understands the objectives deal with events over time. Okay enough griping, I love this campaign so far, don't get me wrong.
Edit: Yup, didn't know that changed the museum thing.
bob_doe_nz on 30/5/2019 at 23:59
Quote Posted by Galaer
5 out of 7 secrets:
1.
Gas arrow on pipe in Dome area.2.
Invisible potion in Research Lab.3.
In Pump Room (monks area).4.
In Capellan Room (switch on wall).5.
In Capellan Room (switch among books). One is just after the maze. The open area with the three bots. Immediately after entering, turn left and look at the pillars. One of them contains a switch that opens a tunnel that bypasses the bots. It leads to the lava face room.
gamophyte on 31/5/2019 at 00:16
Hey guys for some behind the scenes fun, stand on gate on the back of
the elevator.
Take off helm and the giant bot flames can't hit you, you are too high above them, but the keypad is in frob distance! Viola, you can ride on top of the elevator for highjinx. Sadly I don't think some of those places are real, and if they were you'd prob break the objectives. I haven't gone past this, for all I know you have to mission load before getting to these places.Image spoiler below, but not a big one. Just another view from outside
the big elevator.(
https://i.imgur.com/Difpg3U.jpg)
Edit: I should say, try to have full health, you will be kicked off the sideways parts and you will take a bit of damage each time. Also don't bother to stop clanging with moss, it flies away above you after a short while.
Edit2: Okay maybe some moss will stuck on a corner and then you can ride there. Also knock out a body early and bring it with you use to avoid fall damage. I used the one from the area with water towers, but there was one guy in the first "Diorama" I'll call it.
Cheela on 31/5/2019 at 04:59
Quote Posted by bob_doe_nz
One is just after the maze. The open area with the three bots. Immediately after entering, turn left and look at the pillars. One of them contains a switch that opens a tunnel that bypasses the bots. It leads to the lava face room.As i remember it wasn't a real
secret, only just a hidden passage. At least, i didn't get "found secret" signal on expert when opening it.
Galaer on 31/5/2019 at 07:13
Quote Posted by bob_doe_nz
One is just after the maze. The open area with the three bots. Immediately after entering, turn left and look at the pillars. One of them contains a switch that opens a tunnel that bypasses the bots. It leads to the lava face room.Just like Cheela said, this
hidden passage isn't considered as secret. This passage is absolutely necessary on Expert though, because door are unfrobbable. This is pretty much the same case like secret exit in Mission 7.
Galaer on 31/5/2019 at 12:26
Wait a moment, do you mean
attacking training dummy? I'm asking, because right now I don't have this FM installed, so I have no way to check it out. But it could be useful in some future playthrough if I decide for example to ghost this mission. And I know it's impossible to fully ghost it, because
window to the archive.
Cheela on 31/5/2019 at 12:51
Quote Posted by Galaer
Wait a moment, do you mean
attacking training dummy? I'm asking, because right now I don't have this FM installed, so I have no way to check it out. But it could be useful in some future playthrough if I decide for example to ghost this mission. And I know it's impossible to fully ghost it, because
window to the archive.
No :) I mean (
https://louisvilleorchestra.org/wp-content/uploads/2018/01/LO_18-19_NEIGHBORHOOD4_William_Tell_1000x400.jpg) this way
so cool... :laff::thumb:
But that damn missing secret in mission 9... :tsktsk:
karstenpontoppi on 2/6/2019 at 14:38
How do you get into the shaft in the potable water cistern?? :confused: