Ziemanskye on 3/7/2005 at 13:24
nevermind, found out what was happening...(
http://img141.imageshack.us/my.php?image=particleproblems0ad.jpg)
Inline Image:
http://img141.imageshack.us/img141/3027/particleproblems0ad.th.jpgHere's the problem - how/why is the effect looking right in the editor, but not in the game?
It's the T3_particles.T3_particles.ExplodeB01 texture, set to PTDT_Translucent (or whatever the prefix is), with a load of other guff to make the emitter work out how I want in the editor, but it just gives me the white box in the game. What's going on? How do I stop it from doing that?
Reloading the map in the editor came up with a load of missing resouces on the emitter - seems the T3_particles matlib doesn't actually work with being put into emitters, use the ones listed under Engine in the texture browser instead.
ProjectX on 4/7/2005 at 14:20
Try the matlib ThiefIII_Particles, T3 isn't supported (this is from memory, so names might be wrong)
EDIT: The scene looks great btw.
EDIT2: If that is a hammerite place shouldn't it be a T (close shape to the hammer signs) not a cross? Unless a minor sect has sprung up called christianity.