Kloreep on 7/6/2005 at 18:27
I tried to get around this by sneaking up behind all the guards and knocking them out without them seeing me. Took a while and some reloads, but I finally did it, without them ever becoming alerted or Anna ever entering the courtyard.
However, I still got the reputation of a killer. I'm thinking the mission may not check for the difference between unconcious and dead, and simply sees if any of the courtyard NSF are down.
Strange, considering the game does seem capable of telling the difference if told to check.
Jonesy on 7/6/2005 at 22:13
Inside Castle Clinton is a courtyard. Whether you enter this courtyard through the main entrance, or through the secret tunnels is irrelevant.
What matters is whether the NSF spot you while in the courtyard, prompting a gun battle with Anna and her men. If this gun battle takes place, you will earn the bloodthirsty reputation. Even if you haven't fired a shot. You can be in the courtyard and avoid the bad rap -- so long as you remain unseen.
buglunch on 8/6/2005 at 02:32
Quote Posted by Matthew
Are you sure about exiting Castle Clinton? I
think that I exited via the front entrance after KO'ing everyone, and the game still credited me with the non-lethals.
Well, maybe I killed someone but I doubt it. when I reloaded and sneaked back out, same sneaky non-lethal. I got the pacifist treatment.
Jeez, it seemed unclear and poorly enabled every time.
Conceptual triggers that rely on hard physical paths are inaccurate, misleading and punish the crafty unnecessarily.
Dr. Dumb_lunatic on 8/6/2005 at 09:48
To be tragically, tragically sad:
Code:
// after terrorists are dead, set guards to wandering
if (!flags.GetBool('BatteryParkSlaughter'))
{
count = 0;
// count the number of living terrorists
foreach AllActors(class'Terrorist', T, 'ClintonTerrorist')
count++;
// count the number of unconscious terrorists
foreach AllActors(class'TerroristCarcass', carc, 'ClintonTerrorist')
if (carc.itemName == "Unconscious")
count++;
// there are 5 total, player must have killed 2 or more, so
// check to see if there are fewer than 3 still alive or unconscious
if (count <= 3)
{
foreach AllActors(class'UNATCOTroop', guard, 'ClintonGuard')
guard.SetOrders('Wandering', '', True);
flags.SetBool('BatteryParkSlaughter', True,, 6);
}
}
You can kill ONE terrorist (or let one be killed), and not get flagged as a butcher. Yay.
Koki on 8/6/2005 at 11:39
I never killed anyone in the CClinton, got the 'not killed' answer from Navarre, went on, then in UNATCO HQ i got the 'killed' response.
There must be something more to this... this counts CClinton only or whole mission? It would be damn hard not letting any Terrorist killed in the firefight near Subway entrance.
buglunch on 8/6/2005 at 18:13
I was told here years ago there's a detector line right at open front gate of the Castle Clinton and if you cross it after finishing the "castle" you get tagged non-pacifist.
Aside from that, I know nuhhhhhhhh-thing!
[SPOILER]Does it help if you give soy food to the kid in any way, aside from information and sneakiness, with the violence rating you're awarded?[/SPOILER]
Dr. Dumb_lunatic on 10/6/2005 at 09:44
I checked it last night: there IS a flag trigger at the entrance, but it's not set to "setflag mode", it's checking for you having 'tagged' the ambrosia, and if you have, it triggers anna to run over to meet you.
So: no 'get flagged as 'violent' if you take the wrong exit', as far as I can tell.
Bad Breath Dude on 13/6/2005 at 00:03
Quote Posted by Dr. Dumb_lunatic
Badbreathdude: As for only having to kill one person in the entire game, who?
[SPOILER]Anna Navare.[/SPOILER]
Dr. Dumb_lunatic on 13/6/2005 at 09:10
Except not really.
[SPOILER]You can just injure her enough that she runs away through the door, or trap her in an office and chase jacobson around with a baton until he opens it in fear....[/SPOILER]
Ozzy Osman on 13/6/2005 at 22:22
LOL, what a game that lets you indulge in such acts!