Starker on 8/6/2019 at 10:31
No, it's the remake.
icemann on 8/6/2019 at 14:02
Ok. That I've not played.
Played some free fan made remakes of it ages ago, but never an official one.
Starker on 8/6/2019 at 22:19
Yeah, that's why it made some tiny waves a few years back -- the creator of Prince of Persia returning to his roots and all that jazz. To be honest, I never understood how the game got so popular or why it's being held in such high esteem. Especially when I look at all the fantastic games that were made in the same year: Marble Madness, King's Quest, Tetris, Elite, Excitebike, Paperboy, Punch Out, the second Wolfenstein game etc... For me, even back in the day it was just boring. And the remake pales in comparison to comparable modern games such as One Finger Death Punch.
icemann on 9/6/2019 at 07:43
Of note, Karateka came first, then Prince of Persia.
Starker on 9/6/2019 at 19:00
Prince of Persia was actually fun and deserved all the hype, IMO. I played the SNES port a couple years back and it still held up.
icemann on 10/6/2019 at 04:15
I've never beaten that game, but played A LOT of the various ports.
EvaUnit02 on 11/6/2019 at 02:38
Deus Ex: Mankind Divided sequel was cancelled so that they could make this boring ass looking Avengers live service game, with 2008 quality pre-rendered cutscenes. Fuck you, Square.
[video=youtube;LDBojdBAjXU]https://www.youtube.com/watch?v=LDBojdBAjXU[/video]
Malf on 11/6/2019 at 05:31
I think the RSSBot02 is malfunctioning.
Wrong thread maybe?
catbarf on 14/6/2019 at 02:44
Quote Posted by Starker
What about all the moral panic and pearl clutching that happens any time any reviewer dares to criticise, well, anything?
I don't see how the existence of regressive gamers refutes Eva's point about journalists not being immune to personal bias. Personally, I don't trust just Steam reviews, or just social media, or just critics. They each have their problems. Better to read into multiple viewpoints and draw your own conclusions.
Anyways: My lowest rated game that I've actually played, per Steamdb, is Blacklight: Tango Down. I remember this game coming out in 2010, right in the middle of the glut of gritty modern tactical shooters, and in many respects it was fairly unremarkable. But what it had going for it was a weapon customization system that felt like Borderlands's procedural generation turned into an upgrade mechanic, mated to a core gameplay loop that was actually pretty tight and polished for an indie game. It also had some neat mechanics like giving every player a limited-duration headset that could spot enemies through walls. I enjoyed the little bit of time I spent in it, but have no real desire to play it again.
It seems that most of the negative Steam reviews come from it being reliant on Games for Windows Live, and now dead as a multiplayer-only game, making it an inadvisable purchase. IGN gave it a rating of 'Okay', averaging a 7 for score, describing it as mostly derivative but at least modestly priced ($15 on release).
The next-lowest on my list that I've put any real time into is... Colonial Marines. Oof. I actually played through the entire game, in co-op, while drinking, in some attempt to cobble together an enjoyable experience from a game I pre-ordered for a full $60. Coincidentally, it's both the last game I pre-ordered, and the last cent I gave to Gearbox, so there were some valuable lessons to come out of that debacle. Since I already have it, though, I'm thinking about maybe giving it another shot with the AI scripting fix, and see how much it changes.