Caradavin on 20/10/2008 at 10:45
Niiice.:thumb:
Judith on 20/10/2008 at 11:17
Great work, Ren, as always ;)
[Edit] As it goes for good old dos games - I've always been a fan of Ishar series, I opened its third installment under dosbox lately, and got hooked again :) I wonder if I could recreate this city in T3ed somehow.. ;)
Beleg Cúthalion on 20/10/2008 at 12:40
Makes me remember the dirty half-rotten doors in the enclosed quarter. Although they were always blurry because of the small texture size...
The little arch reminds me though that there are quite some arch doors in T3Ed with apparently no fitting door frame. :erg: I can always look through them...
Renzatic on 22/10/2008 at 03:24
As promised, a (
http://rapidshare.com/files/156338592/old_door.rar.html) link to the high poly model. I'll be converting it into both a texture and a low poly mesh probably sometime later this week. I just figured I'd fire the current model to anyone that wants to take a look instead of sitting on it until I finally get around to doing the rest.
I've got the textures and 3 files attached. An .lwo and .lxo for the Lightwave people, or for people wanting to try out Modo (I recommend it. Get the 30 day free trial), and an .obj for the Max folks. The .lwo and .lxos are subpatched, the .obj is frozen to polygons considering I'm not quite sure how subpatching works in Max.
Check it out, use it however, critique at will. I'll have the ingame stuff done hopefully soon.
Renzatic on 25/10/2008 at 22:25
(
http://users.chartertn.net/greymatt/swampy_textures.jpg) Couple of new textures for everyone. The rock wall and the dirt floor are up on the Master Builder Store, and the door (with a mossy variant) will be up once I get the hinges normalmapped on the texture.
Muzman on 26/10/2008 at 06:23
Quote Posted by Renzatic
It takes me forever to bake normals
Pardon my interruption, but is this expression a typo, a figure of speech or common terminology for this sort of thing?
Renzatic on 26/10/2008 at 07:07
It's common terminology for this sorta thing. In 3D-talk, all the various visible surfaces on your model are called normals, and rendering all those surfaces to a texture is called baking.
In short, baking a normal is basically an overly fancy way of me saying I'm making a normalmap out of my model.
Beleg Cúthalion on 26/10/2008 at 08:25
Speaking of it, we also cook ibt files, that is creating the final mission files with the maps, objects, scripts and textures in them so that everyone can play it.
Muzman on 26/10/2008 at 16:35
Quote Posted by Renzatic
It's common terminology for this sorta thing. In 3D-talk, all the various visible surfaces on your model are called normals, and rendering all those surfaces to a texture is called baking.
In short, baking a normal is basically an overly fancy way of me saying I'm making a normalmap out of my model.
Ar. I'm slightly familar with normals, but baking sounds so time and energy consuming (not too familar with all this post texture mapping stuff, me. I guess you have to create a detailed bump map type thing from a higher res model or something along those lines and that could require some processing.)
Er, no one need derail further by explaining it to me. I'll go look it up. ;) Cheers.