Renzatic on 1/11/2009 at 18:04
Quote Posted by Judith
Nicely done! But I think you could have used Mudbox to get those details out of the reference picture (digital sculpting) and then bake AO and normals onto simple plane in Max or Modo. It would have saved you a lot of time.
Yeah...but I still suck at doing just about anything in Zbrush/Mudbox beyond making cracks and dents and using projection master. If I tried sculpting that, it probably wouldn't taken me twice as long, and still end up as a mushy, lumpy mess that wouldn't look anywhere near as nice and sharp.
Renzatic on 3/11/2009 at 05:13
(
http://users.chartertn.net/greymatt/PS_preview.jpg) A preview of things to come.
Posting pictures of my diffusemaps inside of Photoshop? LOOPHOLE!
Anyway, I've signed up for the Darkmod Christmas contest, and these are some of the textures I'll be using for it. I'm more than willing to send them to a couple of you here, though. As long as you use them in your maps.
Judith on 3/11/2009 at 07:23
Nice! I have sort of a burnout, so I won't be working on anything for some time, but I'll gladly store those on my hard drive.
Beleg Cúthalion on 3/11/2009 at 13:18
...yeah, and we'll forget that we can identify your mission by those textures. :p
Melan on 3/11/2009 at 13:48
Beleg Cúthalion: actually, it is not an anonymous contest, more of a "let's make some missions" effort, so that's not going to be a major problem. :cool:
STiFU on 5/11/2009 at 11:50
I don't know whether you've realized it already, but that texture isn't tiling properly yet, as can be seen on the rightest third of it. The "leafes" to the right are cut off. Go go, Clonestamp!! :) The Normal-map needs fixing at that position too (vertical indent in the ornament)...
Melan on 5/11/2009 at 14:21
The vertical indent is actually from the source image. :p
STiFU on 5/11/2009 at 17:51
Oh. But it still looks weird, because the leafs are cut off at the same border as well. I'd fix that at least, but it's your texture. Do what the hell you want... ;-)