Child Of Karras on 28/9/2009 at 09:13
I made the server 24/7 now. Let's see how well the usage it at night.
Changes made recently:
- Search box tags updated (object instead of beams etc.)
- information text changed
- preview picture now keeps aspect ratio
Child Of Karras on 5/10/2009 at 11:03
Is it still working? I wonder, since there's no activity after my last changes.
Judith on 5/10/2009 at 11:33
Quote Posted by Child Of Karras
Is it still working? I wonder, since there's no activity after my last changes.
It is, but I haven't uploaded all my stuff yet, actually it's quite tiny part of it :)
Ziemanskye on 10/10/2009 at 08:47
Quote Posted by Beleg Cúthalion
Is it just me or is the MBS currently offline?
Quote Posted by Judith
Not currently, permanently, I'm afraid.
And the posts shortly thereafter - basically he got screwed with the hosting bill and the site is offline.
Beleg Cúthalion on 10/10/2009 at 09:33
We can even agree on some new design idea. :p I've made a list of T3Ed tools (FontTaffer, T3TextEditor and such) which can be added as well, we're planning to host those texture packs with matlib that str8g8, you and ShadowSneaker already made (hence the matlib option on the current page) and maybe even what comes out of the GameSys experiments. So we would have most of the necessary T3Ed ressources on one semi self-service platform.
Judith on 14/10/2009 at 21:00
I tried it the other day but I gave up, thinking it's a bit too complicated. I make my textures and good normals in Gimp much faster.
STiFU on 21/10/2009 at 08:16
Hey nice hosting site. Gonna upload my few textures in a bit. But one more thing: T3 didn't have proper specular support, right? Because I don't see a way to upload a specularmap as well... Some of the textures don't really unfold their full potential without proper specular.
EDIT: I have uploaded all my textures worthy of sharing now. There went something wrong once during upload, so I restarted, resulting in two versions of that texture having been uploaded, one with a broken preview. Maybe you should add a "confirm upload"-button with a preview of the texture and a datasheet listing all the tags and such stuff, AFTER the upload. It would be even better, if one could reedit their textures later, but that would require a complete userdatabase.